private void getPlayerInput() { if (godMode) { GameObject noteParent = GameObject.FindGameObjectWithTag("NoteParent"); foreach (Transform child in noteParent.transform) { NoteMover note = child.GetComponent <NoteMover> (); if (note.isInZone() && note.isActive) { note.gameObject.GetComponent <ParticleSystem> ().Play(); note.gameObject.GetComponent <SpriteRenderer> ().enabled = false; correctInputs.Enqueue(new PlayerInput(note.inputName)); note.isActive = false; Debug.Log(note.inputName); } } } else { string inputName = ""; bool success = false; if (Input.GetButtonDown("jump")) { inputName = "jump"; midiAnim.SetTrigger("Jump"); } else if (Input.GetButtonDown("duck")) { inputName = "duck"; midiAnim.SetTrigger("Duck"); } else if (Input.GetButtonDown("longjump")) { inputName = "longjump"; midiAnim.SetTrigger("LongJump"); } else if (Input.GetButtonDown("highjump")) { inputName = "highjump"; midiAnim.SetTrigger("HighJump"); } if (inputName != string.Empty) { success = destroyCorrectNote(inputName); if (success) { correctInputs.Enqueue(new PlayerInput(inputName)); } else { Invoke(inputName, inputDelay); } } } }
private bool destroyCorrectNote(string inputName) { bool success = false; GameObject noteParent = GameObject.FindGameObjectWithTag("NoteParent"); foreach (Transform child in noteParent.transform) { NoteMover note = child.GetComponent <NoteMover> (); if (note.isInZone() && note.inputName == inputName && note.isActive) { note.gameObject.GetComponent <ParticleSystem> ().Play(); note.gameObject.GetComponent <SpriteRenderer> ().enabled = false; note.isActive = false; success = true; } } return(success); }