// Update is called once per frame void Update() { timer += Time.deltaTime; if (Input.anyKeyDown) { index++; cosc.transform.localScale = new Vector3(2, 2, 2); AddNote(NoteFactory.PlayNote(Random.Range(0, 20), secondsPer)); } playingNotes.RemoveAll(x => x.IsDead()); foreach (Note note in playingNotes) { note.Update(); } }