Example #1
0
        private void SpawnObjects(GameObject[] selectedObjects)
        {
            ObjectPrefabSpawnCount = selectedObjects.Length;
            if (ObjectPrefabSpawnCount < 0 | selectedObjects == null)
            {
                if (ExpandSettings.debugMode)
                {
                    ETGModConsole.Log("[DEBUG] ERROR: Object array is empty or null! Nothing to spawn!");
                }
                return;
            }
            IntVector2 pos = specRigidbody.UnitCenter.ToIntVector2(VectorConversions.Floor);

            if (aiActor.IsFalling && !allowSpawnOverPit)
            {
                return;
            }
            if (GameManager.Instance.Dungeon.CellIsPit(specRigidbody.UnitCenter.ToVector3ZUp(0f)) && !allowSpawnOverPit)
            {
                return;
            }
            RoomHandler roomFromPosition     = GameManager.Instance.Dungeon.GetRoomFromPosition(pos);
            List <SpeculativeRigidbody> list = new List <SpeculativeRigidbody>();

            list.Add(specRigidbody);
            Vector2 unitBottomLeft = specRigidbody.UnitBottomLeft;

            for (int i = 0; i < ObjectPrefabSpawnCount; i++)
            {
                if (objectsToSpawn == null)
                {
                    return;
                }
                GameObject SelectedObject = selectedObjects[i];
                if (spawnRatCorpse)
                {
                    SelectedObject = ExpandPrefabs.RatCorpseNPC;
                }
                GameObject SpawnedObject = null;
                if (!usesExternalObjectArray)
                {
                    if (spawnRatCorpse)
                    {
                        SpawnedObject = Instantiate(SelectedObject, (specRigidbody.GetUnitCenter(ColliderType.HitBox) - new Vector2(0.6f, 0.6f)).ToVector3ZUp(), Quaternion.identity);
                    }
                    else if (SelectedObject.GetComponent <Chest>() != null)
                    {
                        if (GameManager.Instance.Dungeon.GetRoomFromPosition(aiActor.transform.PositionVector2().ToIntVector2()) != null)
                        {
                            // RoomHandler currentRoom = aiActor.GetAbsoluteParentRoom();
                            RoomHandler        currentRoom  = GameManager.Instance.Dungeon.GetRoomFromPosition(aiActor.transform.PositionVector2().ToIntVector2());
                            Chest              TruthChest   = SelectedObject.GetComponent <Chest>();
                            WeightedGameObject wChestObject = new WeightedGameObject();
                            wChestObject.rawGameObject = SelectedObject;
                            WeightedGameObjectCollection wChestObjectCollection = new WeightedGameObjectCollection();
                            wChestObjectCollection.Add(wChestObject);
                            Chest PlacedTruthChest = currentRoom.SpawnRoomRewardChest(wChestObjectCollection, aiActor.transform.PositionVector2().ToIntVector2());
                            SpawnedObject = PlacedTruthChest.gameObject;
                        }
                    }
                    else
                    {
                        SpawnedObject = Instantiate(SelectedObject, specRigidbody.UnitCenter.ToIntVector2(VectorConversions.Floor).ToVector3(), Quaternion.identity);
                    }
                    if (SpawnedObject == null)
                    {
                        return;
                    }
                }

                if (SpawnedObject == null)
                {
                    return;
                }

                if (ExpandSettings.debugMode)
                {
                    ETGModConsole.Log("About to Spawn an object after death.");
                    ETGModConsole.Log("Object: " + SpawnedObject.name);
                    ETGModConsole.Log("AIActor:" + aiActor.GetActorName());
                }

                float RandomIntervalFloat       = UnityEngine.Random.Range(0.02f, 0.06f);
                float RandomDispFloat           = UnityEngine.Random.Range(0.1f, 0.16f);
                float RandomDispIntensityFloat  = UnityEngine.Random.Range(0.1f, 0.4f);
                float RandomColorProbFloat      = UnityEngine.Random.Range(0.05f, 0.2f);
                float RandomColorIntensityFloat = UnityEngine.Random.Range(0.1f, 0.25f);

                if (!spawnRatCorpse)
                {
                    if (SpawnedObject.GetComponent <tk2dBaseSprite>() != null)
                    {
                        ExpandShaders.Instance.ApplyGlitchShader(SpawnedObject.GetComponent <tk2dBaseSprite>(), true, RandomIntervalFloat, RandomDispFloat, RandomDispIntensityFloat, RandomColorProbFloat, RandomColorProbFloat);
                    }
                    else if (SpawnedObject.GetComponentInChildren <tk2dBaseSprite>() != null && SpawnedObject.GetComponent <Chest>() == null)
                    {
                        ExpandShaders.Instance.ApplyGlitchShader(SpawnedObject.GetComponentInChildren <tk2dBaseSprite>(), true, RandomIntervalFloat, RandomDispFloat, RandomDispIntensityFloat, RandomColorProbFloat, RandomColorProbFloat);
                    }
                }
                if (SpawnedObject != null)
                {
                    if (!usesExternalObjectArray && SpawnedObject.GetComponent <MysteryMimicManController>() != null)
                    {
                        Destroy(SpawnedObject.GetComponent <MysteryMimicManController>());
                    }

                    if (!usesExternalObjectArray && SpawnedObject.GetComponent <TalkDoerLite>() != null)
                    {
                        TalkDoerLite talkdoerComponent = SpawnedObject.GetComponent <TalkDoerLite>();
                        talkdoerComponent.SpeaksGleepGlorpenese = true;
                        talkdoerComponent.transform.position.XY().GetAbsoluteRoom().RegisterInteractable(talkdoerComponent);
                        if (SpawnedObject.name == ExpandPrefabs.RatCorpseNPC.name && !usesExternalObjectArray)
                        {
                            talkdoerComponent.transform.position.XY().GetAbsoluteRoom().TransferInteractableOwnershipToDungeon(talkdoerComponent);
                        }
                        else if (spawnRatCorpse)
                        {
                            talkdoerComponent.transform.position.XY().GetAbsoluteRoom().TransferInteractableOwnershipToDungeon(talkdoerComponent);
                        }
                        if (SpawnedObject.name.StartsWith(ExpandPrefabs.RatCorpseNPC.name))
                        {
                            talkdoerComponent.playmakerFsm.SetState("Set Mode");
                            // ExpandUtility.AddHealthHaver(talkdoerComponent.gameObject, 60, flashesOnDamage: false, exploderSpawnsItem: ratCorpseSpawnsItemOnExplosion);
                            ExpandUtility.GenerateHealthHaver(talkdoerComponent.gameObject, 60, flashesOnDamage: false, exploderSpawnsItem: ratCorpseSpawnsItemOnExplosion, isCorruptedObject: false, isRatNPC: true);
                            if (ratCorpseSpawnsKey)
                            {
                                HealthHaver ratCorpseHealthHaver = talkdoerComponent.gameObject.GetComponent <HealthHaver>();
                                ratCorpseHealthHaver.gameObject.AddComponent <ExpandSpawnGlitchObjectOnDeath>();
                                ExpandSpawnGlitchObjectOnDeath ratCorpseObjectSpawnOnDeath = ratCorpseHealthHaver.gameObject.GetComponent <ExpandSpawnGlitchObjectOnDeath>();
                                ratCorpseObjectSpawnOnDeath.spawnRatKey = true;
                            }
                        }
                    }

                    if (!usesExternalObjectArray && SpawnedObject.GetComponentInChildren <KickableObject>() != null && SpawnedObject.GetComponent <TalkDoerLite>() == null)
                    {
                        KickableObject kickableObjectComponent = SpawnedObject.GetComponentInChildren <KickableObject>();
                        kickableObjectComponent.transform.position.XY().GetAbsoluteRoom().RegisterInteractable(kickableObjectComponent);
                        kickableObjectComponent.ConfigureOnPlacement(kickableObjectComponent.transform.position.XY().GetAbsoluteRoom());
                    }

                    if (!usesExternalObjectArray && SpawnedObject.GetComponent <FlippableCover>() != null)
                    {
                        FlippableCover tableComponent = SpawnedObject.GetComponent <FlippableCover>();
                        tableComponent.transform.position.XY().GetAbsoluteRoom().RegisterInteractable(tableComponent);
                        tableComponent.ConfigureOnPlacement(tableComponent.transform.position.XY().GetAbsoluteRoom());
                        SpawnedObject.AddComponent <ExpandKickableObject>();
                        ExpandKickableObject chaosKickableComponent = SpawnedObject.GetComponent <ExpandKickableObject>();
                        chaosKickableComponent.transform.position.XY().GetAbsoluteRoom().RegisterInteractable(chaosKickableComponent);
                    }

                    if (!usesExternalObjectArray && SpawnedObject.GetComponent <NoteDoer>() != null)
                    {
                        NoteDoer noteComponent = SpawnedObject.GetComponent <NoteDoer>();
                        noteComponent.transform.position.XY().GetAbsoluteRoom().RegisterInteractable(noteComponent);
                        noteComponent.alreadyLocalized     = true;
                        noteComponent.useAdditionalStrings = false;
                        noteComponent.stringKey            = ("Here lies " + aiActor.GetActorName() + "\nHe was annoying anyways....");
                    }

                    /*if (!usesExternalObjectArray && SpawnedObject.GetComponent<HeartDispenser>() != null) {
                     *  HeartDispenser heartDispenserComponent = SpawnedObject.GetComponent<HeartDispenser>();
                     *  heartDispenserComponent.transform.position.XY().GetAbsoluteRoom().RegisterInteractable(heartDispenserComponent);
                     * }*/

                    if (SpawnedObject.GetComponentInChildren <SpeculativeRigidbody>() != null &&
                        SpawnedObject.GetComponentInChildren <KickableObject>() == null &&
                        SpawnedObject.GetComponent <TrapController>() == null &&
                        SpawnedObject.GetComponent <FlippableCover>() == null &&
                        SpawnedObject.GetComponent <Chest>() == null &&
                        SelectedObject.name != "NPC_ResourcefulRat_Beaten" &&
                        !usesExternalObjectArray)
                    {
                        SpeculativeRigidbody SpawnedObjectRigidBody = SpawnedObject.GetComponentInChildren <SpeculativeRigidbody>();
                        SpawnedObjectRigidBody.PrimaryPixelCollider.Enabled = false;
                        SpawnedObjectRigidBody.HitboxPixelCollider.Enabled  = false;
                        SpawnedObjectRigidBody.CollideWithOthers            = false;
                    }
                }

                if (SpawnedObject.GetComponentInChildren <SpeculativeRigidbody>() != null && SpawnedObject.name.ToLower().StartsWith("Table"))
                {
                    try {
                        SpeculativeRigidbody objectSpecRigidBody = SpawnedObject.GetComponentInChildren <SpeculativeRigidbody>();
                        objectSpecRigidBody.Initialize();
                        Vector2 a      = unitBottomLeft - (objectSpecRigidBody.UnitBottomLeft - SpawnedObject.transform.position.XY());
                        Vector2 vector = a + new Vector2(Mathf.Max(0f, specRigidbody.UnitDimensions.x - objectSpecRigidBody.UnitDimensions.x), 0f);
                        SpawnedObject.transform.position = Vector2.Lerp(a, vector, (ObjectPrefabSpawnCount != 1) ? i / (ObjectPrefabSpawnCount - 1f) : 0f);
                        objectSpecRigidBody.Reinitialize();
                        a      -= new Vector2(PhysicsEngine.PixelToUnit(extraPixelWidth), 0f);
                        vector += new Vector2(PhysicsEngine.PixelToUnit(extraPixelWidth), 0f);
                        Vector2       a2            = Vector2.Lerp(a, vector, (ObjectPrefabSpawnCount != 1) ? i / (ObjectPrefabSpawnCount - 1f) : 0.5f);
                        IntVector2    intVector     = PhysicsEngine.UnitToPixel(a2 - SpawnedObject.transform.position.XY());
                        CollisionData collisionData = null;
                        if (PhysicsEngine.Instance.RigidbodyCastWithIgnores(objectSpecRigidBody, intVector, out collisionData, true, true, null, false, list.ToArray()))
                        {
                            intVector = collisionData.NewPixelsToMove;
                        }
                        CollisionData.Pool.Free(ref collisionData);
                        SpawnedObject.transform.position += PhysicsEngine.PixelToUnit(intVector).ToVector3ZUp(1f);
                        objectSpecRigidBody.Reinitialize();
                        list.Add(objectSpecRigidBody);
                    } catch (Exception ex) {
                        if (ExpandSettings.debugMode)
                        {
                            ETGModConsole.Log("[DEBUG]: Warning: Exception caught while setting up rigid body settings in ChaosSpawnGlitchedObjectONDeath!");
                            Debug.Log("Warning: Exception caught while setting up rigid body settings in ChaosSpawnGlitchedObjectONDeath!");
                            Debug.LogException(ex);
                        }
                    }
                }
            }
            if (list.Count > 0)
            {
                for (int j = 0; j < list.Count; j++)
                {
                    for (int k = 0; k < list.Count; k++)
                    {
                        if (j != k)
                        {
                            list[j].RegisterGhostCollisionException(list[k]);
                        }
                    }
                }
            }
        }
        private void Start()
        {
            sprite.HeightOffGround = -7;
            sprite.UpdateZDepth();

            ExpandObjectDatabase objectDatabase = new ExpandObjectDatabase();

            Vector3 NoteSpawnPoint = (new Vector3(7, 3) + m_ParentRoom.area.basePosition.ToVector3());

            GameObject DeadGuyNote = Instantiate(ExpandPrefabs.PlayerLostRatNote, NoteSpawnPoint, Quaternion.identity);

            NoteDoer DeadGuyNoteComponent = DeadGuyNote.GetComponent <NoteDoer>();

            if (DeadGuyNoteComponent != null)
            {
                DeadGuyNoteComponent.stringKey            = "We shipwrecked chasing a terrible monster.\n\nManaged to lure and trap it in this weird dungeon full of living bullets...\n\nAlas, I could not slay the beast but managed to trap it in this chamber. I used a teleporter prototype to teleport the key to this chamber far away.\n\nI don't know where it ended up, but I hope no one finds it.";
                DeadGuyNoteComponent.useAdditionalStrings = false;
                DeadGuyNoteComponent.alreadyLocalized     = true;
                DeadGuyNoteComponent.name = "Dead Man's Note";
                m_ParentRoom.RegisterInteractable(DeadGuyNoteComponent);
            }

            Gun m_CachedMutantArmGun = (PickupObjectDatabase.GetById(333) as Gun);


            GameObject m_GoopInstance1 = new GameObject("Bloodstain 1", typeof(tk2dSprite))
            {
                layer = 0
            };
            GameObject m_GoopInstance2 = new GameObject("Bloodstain 2", typeof(tk2dSprite))
            {
                layer = 0
            };
            GameObject m_GoopInstance3 = new GameObject("Bloodstain 3", typeof(tk2dSprite))
            {
                layer = 0
            };
            GameObject m_GoopInstance4 = new GameObject("Bloodstain 4", typeof(tk2dSprite))
            {
                layer = 0
            };
            GameObject m_GoopInstance5 = new GameObject("Bloodstain 5", typeof(tk2dSprite))
            {
                layer = 0
            };
            GameObject m_GoopInstance6 = new GameObject("Bloodstain 6", typeof(tk2dSprite))
            {
                layer = 0
            };

            m_GoopInstance1.transform.position = (m_ParentRoom.area.basePosition.ToVector3() + new Vector3(13, 2));
            m_GoopInstance2.transform.position = (m_ParentRoom.area.basePosition.ToVector3() + new Vector3(33, 5));
            m_GoopInstance3.transform.position = (m_ParentRoom.area.basePosition.ToVector3() + new Vector3(40, 2));
            m_GoopInstance4.transform.position = (m_ParentRoom.area.basePosition.ToVector3() + new Vector3(48, 3));
            m_GoopInstance5.transform.position = (m_ParentRoom.area.basePosition.ToVector3() + new Vector3(57, 5));
            m_GoopInstance6.transform.position = (m_ParentRoom.area.basePosition.ToVector3() + new Vector3(58, 2));
            m_GoopInstance1.transform.parent   = m_ParentRoom.hierarchyParent;
            m_GoopInstance2.transform.parent   = m_ParentRoom.hierarchyParent;
            m_GoopInstance3.transform.parent   = m_ParentRoom.hierarchyParent;
            m_GoopInstance4.transform.parent   = m_ParentRoom.hierarchyParent;
            m_GoopInstance5.transform.parent   = m_ParentRoom.hierarchyParent;
            m_GoopInstance6.transform.parent   = m_ParentRoom.hierarchyParent;


            GoopDoer[] m_BloodGoopDoers = new GoopDoer[] {
                m_GoopInstance1.AddComponent <GoopDoer>(),
                m_GoopInstance2.AddComponent <GoopDoer>(),
                m_GoopInstance3.AddComponent <GoopDoer>(),
                m_GoopInstance4.AddComponent <GoopDoer>(),
                m_GoopInstance5.AddComponent <GoopDoer>(),
                m_GoopInstance6.AddComponent <GoopDoer>()
            };

            tk2dSprite[] m_DummySprites = new tk2dSprite[] {
                m_GoopInstance1.GetComponent <tk2dSprite>(),
                m_GoopInstance2.GetComponent <tk2dSprite>(),
                m_GoopInstance3.GetComponent <tk2dSprite>(),
                m_GoopInstance4.GetComponent <tk2dSprite>(),
                m_GoopInstance5.GetComponent <tk2dSprite>(),
                m_GoopInstance6.GetComponent <tk2dSprite>(),
            };

            foreach (tk2dSprite sprite in m_DummySprites)
            {
                sprite.Collection = m_CachedMutantArmGun.sprite.Collection;
                sprite.SetSprite(0);
                sprite.renderer.enabled = false;
            }


            foreach (GoopDoer goop in m_BloodGoopDoers)
            {
                goop.goopDefinition         = m_CachedMutantArmGun.singleModule.projectiles[0].gameObject.GetComponent <GoopModifier>().goopDefinition;
                goop.positionSource         = GoopDoer.PositionSource.SpriteCenter;
                goop.updateTiming           = GoopDoer.UpdateTiming.Always;
                goop.updateFrequency        = 0.05f;
                goop.isTimed                = false;
                goop.goopTime               = 1;
                goop.updateOnPreDeath       = true;
                goop.updateOnDeath          = false;
                goop.updateOnAnimFrames     = true;
                goop.updateOnCollision      = false;
                goop.updateOnGrounded       = false;
                goop.updateOnDestroy        = false;
                goop.defaultGoopRadius      = 1;
                goop.suppressSplashes       = false;
                goop.goopSizeVaries         = true;
                goop.varyCycleTime          = 0.9f;
                goop.radiusMin              = UnityEngine.Random.Range(0.8f, 1);
                goop.radiusMax              = UnityEngine.Random.Range(1.25f, 1.6f);
                goop.goopSizeRandom         = true;
                goop.UsesDispersalParticles = false;
                goop.DispersalDensity       = 3;
                goop.DispersalMinCoherency  = 0.2f;
                goop.DispersalMaxCoherency  = 1;
            }
        }