Example #1
0
        protected override void PrecalculatePathData()
        {
            base.PrecalculatePathData();
            // Place the two control nodes
            var splineNodeLength = Path.Count + 2;

            _splineNodes    = new Vector3[splineNodeLength];
            _splineNodes[0] = Path[0] - Normals[1] * 2;
            for (var i = 0; i < Path.Count; i++)
            {
                _splineNodes[i + 1] = Path[i];
            }
            _splineNodes[splineNodeLength - 1] = Path.Last() + Normals.Last() * 4;
        }