public static Vector3 InUnityCoord(this NormalizedPoint3D value) { return(new Vector3(-value.X, value.Y, value.Z)); }
/// <summary> /// Convert <see cref="NormalizedPoint3D"/> to <see cref="Vector3"/> without modification. /// </summary> /// <param name="value">The <see cref="NormalizedPoint3D"/> value</param> /// <returns>The <see cref="Vector3"/> converted value.</returns> public static Vector3 ToVector3(this NormalizedPoint3D value) { return(new Vector3(value.X, value.Y, value.Z)); }