public void Enter(CSkill pSkill) { m_pSkill = pSkill; m_bClose = false; m_SegIndex++; if (m_SegIndex > 3) { m_SegIndex = 1; } m_StepSeg = (NormalizeSeg)m_SegIndex; if (m_StepSeg == NormalizeSeg.NATK_Seg0) { m_CtrlSkelton.PlayTrack(ACTID.ACT_DoubleHit01); } if (m_StepSeg == NormalizeSeg.NATK_Seg1) { m_CtrlSkelton.PlayTrack(ACTID.ACT_DoubleHit02); } if (m_StepSeg == NormalizeSeg.NATK_Seg2) { m_CtrlSkelton.PlayTrack(ACTID.ACT_DoubleHit03); } }
public CNormBehavior( ) { m_pSkill = null; m_pOwner = null; m_bClose = true; m_SegIndex = 0; m_StepSeg = NormalizeSeg.NATK_Null; m_CtrlSkelton = null; }
public void Exit() { m_SegIndex = 0; m_StepSeg = NormalizeSeg.NATK_Null; }