Example #1
0
	void Start()
	{
		this.ballInteraction = GetComponent<BallInteraction>();
		this.rb = GetComponent<Rigidbody>();
		this.normalMovement = GetComponent<NormalMovement>();
		this.cylinderMovement = GetComponent<CylinderMovement>();
	}
Example #2
0
    private Goblin()
    {
        movingSpeed = 5.0f;
        movement    = new NormalMovement(gameObject, rigidbody, movingSpeed); //매개변수 고민
        attack1     = new NormalAttack();

        state = new Battle(); //이 스테이트를 각각 어떻게 선언해야 하는가 .....
    }
Example #3
0
        public void Drop(ItemPart item)
        {
            //Contract.Requires(HasItem(item));
            if (!NormalMovement.IsOnGround())
            {
                return;
            }
            Items.Remove(item);

            item.PlaceOnIsland(NormalMovement.GetPositionIsland());
        }
Example #4
0
 /// <summary>
 /// Alternative design idea: create a decorator for the RobotNormalMovementPart, and have the simulate method do nothing when flying is enabled here
 /// </summary>
 public void SimulateMovement()
 {
     if (Flying)
     {
         //TODO: copy flying from other unit test
     }
     else
     {
         NormalMovement.SimulateMovement();
     }
     if (Physical.Position.Y < -20)
     {
         Physical.Position       = Physical.Position.ChangeY(50);
         NormalMovement.Velocity = new Vector3();
     }
 }
Example #5
0
        public void ToggleFly()
        {
            if (Flying)
            {
                FlyingIsland = null;
                Flying       = false;
                return;
            }

            if (NormalMovement.GetPositionIsland() == null)
            {
                return;                                             // Not on island
            }
            FlyingIsland = NormalMovement.GetPositionIsland();
            Flying       = true;
        }
Example #6
0
	void Start() 
	{
		this.cylinderMovement = GetComponent<CylinderMovement>();
		this.normalMovement = GetComponent<NormalMovement>();
		this.rigidBody = GetComponent<Rigidbody>();
		this.cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraController>();

		this.cylinders = GameObject.Find("Cylinders").transform;

		this.eyeObjects = new GameObject[] {
			transform.GetChild(0).FindChild("Left Eye").gameObject,
			transform.GetChild(0).FindChild("Right Eye").gameObject,
			transform.GetChild(0).FindChild("Eye Whites Sprite").gameObject
		};

		GameObject charSprite = transform.GetChild(0).FindChild("Character Sprite").gameObject;
		anim = charSprite.GetComponent<Animator>();

		movementType = MovementType.None;
	}