// In OnInitialize, we place various UIElements onto our UIState (this class).
        // UIState classes have width and height equal to the full screen, because of this, usually we first define a UIElement that will act as the container for our UI.
        // We then place various other UIElement onto that container UIElement positioned relative to the container UIElement.
        public override void OnInitialize()
        {
            // Here we define our container UIElement. In DragableUIPanel.cs, you can see that DragableUIPanel is a UIPanel with a couple added features.
            mainPanel = new NonDragableUIPanel();
            mainPanel.SetPadding(0);
            // We need to place this UIElement in relation to its Parent. Later we will be calling `base.Append(mainPanel);`.
            // This means that this class, ExampleUI, will be our Parent. Since ExampleUI is a UIState, the Left and Top are relative to the top left of the screen.
            mainPanel.Left.Set(0f, 0f);
            mainPanel.Top.Set(0f, 0f);
            mainPanel.Width.Set(0f, 1f);
            mainPanel.Height.Set(0f, 1f);

            //pokemon icons



            // Next, we create another UIElement that we will place. Since we will be calling `mainPanel.Append(playButton);`, Left and Top are relative to the top left of the mainPanel UIElement.
            // By properly nesting UIElements, we can position things relatively to each other easily.



            Texture2D starterselect     = ModContent.GetTexture("Terramon/UI/PossibleAssets/StarterMenuNew");
            UIImagez  starterselectmenu = new UIImagez(starterselect);

            starterselectmenu.Left.Set(0, 0);
            starterselectmenu.Top.Set(0, 0);
            starterselectmenu.Width.Set(1, 0);
            starterselectmenu.Height.Set(1, 0);
            mainPanel.Append(starterselectmenu);

            Texture2D bottomleftcornertexture = ModContent.GetTexture("Terramon/UI/Starter/BottomLeftCorner");
            UIImagez  bottomleftcorner        = new UIImagez(bottomleftcornertexture);

            bottomleftcorner.HAlign = 0f;
            bottomleftcorner.VAlign = 1f;
            bottomleftcorner.Top.Set(0, 0);
            bottomleftcorner.Width.Set(64, 0);
            bottomleftcorner.Height.Set(64, 0);
            mainPanel.Append(bottomleftcorner);

            Texture2D topleftcornertexture = ModContent.GetTexture("Terramon/UI/Starter/TopLeftCorner");
            UIImagez  topleftcorner        = new UIImagez(topleftcornertexture);

            topleftcorner.HAlign = 0f;
            topleftcorner.VAlign = 0f;
            topleftcorner.Top.Set(0, 0);
            topleftcorner.Width.Set(64, 0);
            topleftcorner.Height.Set(64, 0);
            mainPanel.Append(topleftcorner);

            Texture2D bottomrightcornertexture = ModContent.GetTexture("Terramon/UI/Starter/BottomRightCorner");
            UIImagez  bottomrightcorner        = new UIImagez(bottomrightcornertexture);

            bottomrightcorner.HAlign = 1f;
            bottomrightcorner.VAlign = 1f;
            bottomrightcorner.Top.Set(0, 0);
            bottomrightcorner.Width.Set(64, 0);
            bottomrightcorner.Height.Set(64, 0);
            mainPanel.Append(bottomrightcorner);

            Texture2D toprightcornertexture = ModContent.GetTexture("Terramon/UI/Starter/TopRightCorner");
            UIImagez  toprightcorner        = new UIImagez(toprightcornertexture);

            toprightcorner.HAlign = 1f;
            toprightcorner.VAlign = 0f;
            toprightcorner.Top.Set(0, 0);
            toprightcorner.Width.Set(64, 0);
            toprightcorner.Height.Set(64, 0);
            mainPanel.Append(toprightcorner);

            Texture2D test     = ModContent.GetTexture("Terramon/UI/PossibleAssets/Text");
            UIImagez  testmenu = new UIImagez(test);

            testmenu.HAlign = 0.5f;  // 1
            testmenu.VAlign = 0.3f;  // 1
            testmenu.Width.Set(391, 0);
            testmenu.Height.Set(99, 0);
            mainPanel.Append(testmenu);

            Texture2D bulbasaurTexture       = ModContent.GetTexture("Terramon/UI/PossibleAssets/Bulbasaur");
            UIImagez  bulbasaurTextureButton = new UIImagez(bulbasaurTexture); // Localized text for "Close"

            bulbasaurTextureButton.HAlign = 0.35f;                             // 1
            bulbasaurTextureButton.VAlign = 0.5f;                              // 1bulbasaurTextureButton.Left.Set(63, 0f);
            bulbasaurTextureButton.Width.Set(100, 0f);
            bulbasaurTextureButton.Height.Set(92, 0f);
            mainPanel.Append(bulbasaurTextureButton);

            Texture2D          charmanderTexture       = ModContent.GetTexture("Terramon/UI/PossibleAssets/Charmander");
            UIHoverImageButton charmanderTextureButton = new UIHoverImageButton(charmanderTexture, "Charmander"); // Localized text for "Close"

            charmanderTextureButton.HAlign = 0.5f;                                                                // 1
            charmanderTextureButton.VAlign = 0.5f;                                                                // 1bulbasaurTextureButton.Left.Set(63, 0f);
            charmanderTextureButton.Width.Set(100, 0f);
            charmanderTextureButton.Height.Set(92, 0f);
            charmanderTextureButton.OnClick += new MouseEvent(charmanderTextureButtonClicked);
            mainPanel.Append(charmanderTextureButton);

            Texture2D          squirtleTexture       = ModContent.GetTexture("Terramon/UI/PossibleAssets/Squirtle");
            UIHoverImageButton squirtleTextureButton = new UIHoverImageButton(squirtleTexture, "Squirtle"); // Localized text for "Close"

            squirtleTextureButton.HAlign = 0.65f;                                                           // 1
            squirtleTextureButton.VAlign = 0.5f;                                                            // 1bulbasaurTextureButton.Left.Set(63, 0f);
            squirtleTextureButton.Width.Set(100, 0f);
            squirtleTextureButton.Height.Set(92, 0f);
            squirtleTextureButton.OnClick += new MouseEvent(squirtleTextureButtonClicked);
            mainPanel.Append(squirtleTextureButton);

            Texture2D bulbasaurTextTexture = ModContent.GetTexture("Terramon/UI/PossibleAssets/BulbasaurText");
            UIImagez  bulbasaurText        = new UIImagez(bulbasaurTextTexture);

            bulbasaurText.HAlign = 0.5f;  // 1
            bulbasaurText.VAlign = 0.69f; // 1
            bulbasaurText.Width.Set(307, 0);
            bulbasaurText.Height.Set(57, 0);
            mainPanel.Append(bulbasaurText);

            Texture2D          chooseTexture = ModContent.GetTexture("Terramon/UI/PossibleAssets/Choose");
            UIHoverImageButton choose        = new UIHoverImageButton(chooseTexture, "Choose Bulbasaur!");

            choose.HAlign = 0.5f; // 1
            choose.VAlign = 0.8f; // 1
            choose.Width.Set(153, 0);
            choose.Height.Set(43, 0);
            choose.OnClick += new MouseEvent(Chosen);
            mainPanel.Append(choose);



            Append(mainPanel);

            // As a recap, ExampleUI is a UIState, meaning it covers the whole screen. We attach mainPanel to ExampleUI some distance from the top left corner.
            // We then place playButton, closeButton, and moneyDiplay onto mainPanel so we can easily place these UIElements relative to mainPanel.
            // Since mainPanel will move, this proper organization will move playButton, closeButton, and moneyDiplay properly when mainPanel moves.
        }
Example #2
0
        public override void OnInitialize()
        {
            mainPanel = new NonDragableUIPanel();
            mainPanel.SetPadding(0);
            mainPanel.Left.Set(0f, 0f);
            mainPanel.Top.Set(0f, 0f);
            mainPanel.Width.Set(0f, 1f);
            mainPanel.Height.Set(0f, 1f);


            Texture2D starterselect     = ModContent.GetTexture("Terramon/UI/PossibleAssets/StarterMenuNew");
            UIImagez  starterselectmenu = new UIImagez(starterselect);

            starterselectmenu.Left.Set(0, 0);
            starterselectmenu.Top.Set(0, 0);
            starterselectmenu.Width.Set(1, 0);
            starterselectmenu.Height.Set(1, 0);
            mainPanel.Append(starterselectmenu);

            Texture2D bottomleftcornertexture = ModContent.GetTexture("Terramon/UI/Starter/BottomLeftCorner");
            UIImagez  bottomleftcorner        = new UIImagez(bottomleftcornertexture);

            bottomleftcorner.HAlign = 0f;
            bottomleftcorner.VAlign = 1f;
            bottomleftcorner.Top.Set(0, 0);
            bottomleftcorner.Width.Set(64, 0);
            bottomleftcorner.Height.Set(64, 0);
            mainPanel.Append(bottomleftcorner);

            Texture2D topleftcornertexture = ModContent.GetTexture("Terramon/UI/Starter/TopLeftCorner");
            UIImagez  topleftcorner        = new UIImagez(topleftcornertexture);

            topleftcorner.HAlign = 0f;
            topleftcorner.VAlign = 0f;
            topleftcorner.Top.Set(0, 0);
            topleftcorner.Width.Set(64, 0);
            topleftcorner.Height.Set(64, 0);
            mainPanel.Append(topleftcorner);

            Texture2D bottomrightcornertexture = ModContent.GetTexture("Terramon/UI/Starter/BottomRightCorner");
            UIImagez  bottomrightcorner        = new UIImagez(bottomrightcornertexture);

            bottomrightcorner.HAlign = 1f;
            bottomrightcorner.VAlign = 1f;
            bottomrightcorner.Top.Set(0, 0);
            bottomrightcorner.Width.Set(64, 0);
            bottomrightcorner.Height.Set(64, 0);
            mainPanel.Append(bottomrightcorner);

            Texture2D toprightcornertexture = ModContent.GetTexture("Terramon/UI/Starter/TopRightCorner");
            UIImagez  toprightcorner        = new UIImagez(toprightcornertexture);

            toprightcorner.HAlign = 1f;
            toprightcorner.VAlign = 0f;
            toprightcorner.Top.Set(0, 0);
            toprightcorner.Width.Set(64, 0);
            toprightcorner.Height.Set(64, 0);
            mainPanel.Append(toprightcorner);

            Texture2D test     = ModContent.GetTexture("Terramon/UI/PossibleAssets/Text");
            UIImagez  testmenu = new UIImagez(test);

            testmenu.HAlign = 0.5f;
            testmenu.VAlign = 0.3f;
            testmenu.Width.Set(391, 0);
            testmenu.Height.Set(99, 0);
            mainPanel.Append(testmenu);

            Texture2D          bulbasaurTexture       = ModContent.GetTexture("Terramon/UI/PossibleAssets/Bulbasaur");
            UIHoverImageButton bulbasaurTextureButton = new UIHoverImageButton(bulbasaurTexture, "Bulbasaur");

            bulbasaurTextureButton.HAlign = 0.35f;
            bulbasaurTextureButton.VAlign = 0.5f;
            bulbasaurTextureButton.Width.Set(100, 0f);
            bulbasaurTextureButton.Height.Set(92, 0f);
            bulbasaurTextureButton.OnClick += bulbasaurTextureButtonClicked;
            mainPanel.Append(bulbasaurTextureButton);

            Texture2D          charmanderTexture       = ModContent.GetTexture("Terramon/UI/PossibleAssets/Charmander");
            UIHoverImageButton charmanderTextureButton = new UIHoverImageButton(charmanderTexture, "Charmander");

            charmanderTextureButton.HAlign = 0.5f;
            charmanderTextureButton.VAlign = 0.5f;
            charmanderTextureButton.Width.Set(100, 0f);
            charmanderTextureButton.Height.Set(92, 0f);
            charmanderTextureButton.OnClick += charmanderTextureButtonClicked;
            mainPanel.Append(charmanderTextureButton);

            Texture2D squirtleTexture       = ModContent.GetTexture("Terramon/UI/PossibleAssets/Squirtle");
            UIImagez  squirtleTextureButton = new UIImagez(squirtleTexture);

            squirtleTextureButton.HAlign = 0.65f;
            squirtleTextureButton.VAlign = 0.5f;
            squirtleTextureButton.Width.Set(100, 0f);
            squirtleTextureButton.Height.Set(92, 0f);
            mainPanel.Append(squirtleTextureButton);

            Texture2D charmanderTextTexture = ModContent.GetTexture("Terramon/UI/PossibleAssets/SquirtleText");
            UIImagez  charmanderText        = new UIImagez(charmanderTextTexture);

            charmanderText.HAlign = 0.5f;
            charmanderText.VAlign = 0.7f;
            charmanderText.Width.Set(351, 0);
            charmanderText.Height.Set(65, 0);
            mainPanel.Append(charmanderText);

            Texture2D          chooseTexture = ModContent.GetTexture("Terramon/UI/PossibleAssets/Choose");
            UIHoverImageButton choose        = new UIHoverImageButton(chooseTexture, "Choose Squirtle!");

            choose.HAlign = 0.5f;
            choose.VAlign = 0.8f;
            choose.Width.Set(153, 0);
            choose.Height.Set(43, 0);
            choose.OnClick += Chosen;
            mainPanel.Append(choose);


            Append(mainPanel);
        }