private void Awake() { cellCountX = chunkCountX * HexMetrics.chunkSizeX; cellCountZ = chunkCountZ * HexMetrics.chunkSizeZ; cells = new HexCell[cellCountZ * cellCountX]; NoiseProvider.Init(mapNoise); CreateChunks(); CreateCells(); }
private void OnEnable() { NoiseProvider.Init(mapNoise); }