public static float PerlinNoise(float x, float y, NoisePass pass) { return(PerlinNoise(x, y, pass.scale, pass.octaves, pass.persistence, pass.lacunarity)); }
public static float[,] GenNoiseMap(int width, int height, NoisePass pass) { return(GenNoiseMap(width, height, pass.scale, pass.octaves, pass.persistence, pass.lacunarity)); }