private void Update()
    {
        PlayerMovement();


        if (movementHistory.Count > 10)
        {
            movementHistory.RemoveAt(0);
        }
        movementHistory.Add(new Vector3(transform.position.x, 0, transform.position.z));

        float deltaMovement = 0;

        for (int i = 0; i < movementHistory.Count - 1; i++)
        {
            deltaMovement += Vector3.Distance(movementHistory[i], movementHistory[i + 1]);
        }

        NoiseManager.SendNoise(transform.position, deltaMovement * 10);

        Jump();
    }