Example #1
0
        /// <summary>
        /// 建模完成按钮响应事件
        /// </summary>        
        private void OnButtonModelDone(object sender, EventArgs e)
        {
            prepareforListDetectDis();
            //prepareforListDetectDisFin();   //准备数据,为数组list_detect_distance_final,注意:每次切换一种雷达时候,

            this.featurecomboBox1.Items.Clear();//清空combobox内的值
            this.featurelistView.Items.Clear();

            //需要先清空list_detect_distance_final
            if (radioButton7.Checked == true)
            {
                //添加高斯噪声
                //均值
                double xMean = 0, xVariance = 0;
                double yMean = 0, yVariance = 0;

                //计算均值和方差
                for (int i = 0; i < arr_tar.Count; i++)     //得到guassList数组
                {
                    computeMeanVar(list_detect_distance_update[i], out xMean, out xVariance, out yMean, out yVariance);
                    guassianList[i] = new List<PointD>(Noise.addGuassianNoise(list_detect_distance_update[i].ToArray(),
                        xMean, xVariance, yMean, yVariance));
                }
                prepareforguassListFinal();
                button_goback.Enabled = true;
                if (DialogResult.OK == MessageBox.Show("congratulations! 添加噪声完毕,你选择添加了高斯白噪声"))
                {
                    noiseFlag = NoiseEnum.GUASSIAN;
                    //将当前选中的tab页设为特性分析
                    this.tabControl1.SelectedIndex = 1;
                }
            }
            else if (radioButton8.Checked == true)
            {
                //添加泊松噪音
                for (int i = 0; i < arr_tar.Count; i++)
                {
                    poissonList[i] = new List<PointD>(Noise.addPoissonNoise(list_detect_distance_update[i].ToArray(),
                        (panel1.Width / 10) * 7, (panel1.Width / 10) * 7));
                }
                prepareforpoissonListFinal();
                button_goback.Enabled = true;
                if (DialogResult.OK == MessageBox.Show("congratulations! 添加噪声完毕,你选择添加了泊松噪声"))
                {
                    noiseFlag = NoiseEnum.POISSON;
                    //将当前的页面切换成特性分析
                    this.tabControl1.SelectedIndex = 1;
                }
            }
            else if (radioButton9.Checked == true)
            {
                //添加均匀噪声
                //计算均匀分布的a和b
                double xMean = 0, xVariance = 0;
                double yMean = 0, yVariance = 0;
                double XA = 0, XB = 0;
                double YA = 0, YB = 0;
                for (int i = 0; i < arr_tar.Count; i++)
                {
                    computeMeanVar(list_detect_distance_update[i], out xMean, out xVariance, out yMean, out yVariance);
                    XA = xMean - Math.Pow(3, 1 / 2) * Math.Pow(xVariance, 2);
                    XB = xMean + Math.Pow(3, 1 / 2) * Math.Pow(xVariance, 2);
                    YA = yMean - Math.Pow(3, 1 / 2) * Math.Pow(yVariance, 2);
                    YB = yMean + Math.Pow(3, 1 / 2) * Math.Pow(yVariance, 2);
                    uniformList[i] = new List<PointD>(Noise.addUniformNoise(list_detect_distance_update[i].ToArray(),
                        XA, XB, YA, YB));
                }
                prepareforuniformListfinal();
                button_goback.Enabled = true;
                if (DialogResult.OK == MessageBox.Show("congratulations! 添加噪声完毕,你选择添加了平均噪声"))
                {
                    noiseFlag = NoiseEnum.UNIFORM;
                    this.tabControl1.SelectedIndex = 1;
                }
            }
        }
Example #2
0
        /// <summary>
        /// 返回按钮响应事件
        /// </summary>     
        private void button_goback_Click(object sender, EventArgs e)
        {
            textBox_doppler.Visible = false;
            button_goback.Visible = false;
            label_sel_radartype.Visible = false;
            button_update_config.Visible = false;
            buttonDectecModeling.Visible = false;
            buttonModelDone.Visible = false;
            groupBox1.Visible = true;
            groupBox2.Visible = false;
            groupBox3.Visible = false;

            textBox_juli.Visible = false;
            textBox_zaipin.Visible = false;
            textBox_chongpin.Visible = false;
            textBox_maikuan.Visible = false;
            textBox_maifu.Visible = false;
            textBox_saomiao.Visible = false;
            textBox_jiebianliang.Visible = false;
            textBox_doudongliang.Visible = false;
            button_text_update.Visible = false;

            //从指挥控制中返回
            this.label5.Visible = false;
            this.dopplercheckBox.Visible = false;
            this.multpBasecheckBox.Visible = false;
            this.bvrcheckBox.Visible = false;
            this.groupBox6.Visible = false;
            this.groupBox4.Visible = false;
            this.groupBox5.Visible = false;

            this.mixtrailButton.Visible = false;

            noiseFlag = NoiseEnum.NoNoise;

            pictureBox3.Visible = false;
            pictureBox4.Visible = false;
            pictureBox5.Visible = false;
            //返回到最开始,什么都没选择
            this.radioButton1.Checked = false;
            this.radioButton2.Checked = false;
            this.radioButton3.Checked = false;
            this.radioButton4.Checked = false;
            this.radioButton5.Checked = false;
            this.radioButton6.Checked = false;
            this.radioButton13.Checked = false;
            this.radioButton14.Checked = false;
            this.radioButton15.Checked = false;
            this.radioButton16.Checked = false;
            this.radioButton17.Checked = false;
            this.radioButton18.Checked = false;
            this.radioButton19.Checked = false;
            this.radioButton20.Checked = false;
            this.radioButton21.Checked = false;
            this.radioButton22.Checked = false;
            this.button_goback.Visible = false;
        }
Example #3
0
        //添加噪音
        private void OnButtonModelDone(object sender, EventArgs e)
        {
            prepareforListDetectDis();   //准备数据,为数组list_detect_distance_final,注意:每次切换一种雷达时候,
            //需要先清空list_detect_distance_final
            double distance1, distance2;
            distance1 = 7 * panel1.Width / 20;
            PointD point = new PointD();
            PointD point_diff = new PointD();
            if (radioButton7.Checked == true)
            {
                //添加高斯噪声
                //均值
                double xMean = 0, xVariance = 0;
                double yMean = 0, yVariance = 0;
                //计算均值和方差
                for (int i = 0; i < arr_tar.Count; i++)
                {
                    computeMeanVar(list_detect_distance_final[i], out xMean, out xVariance, out yMean, out yVariance);
                    guassianList[i] = new List<PointD>(Noise.addGuassianNoise(list_detect_distance_final[i].ToArray(),
                        xMean, xVariance, yMean, yVariance));
                    for (int j = 0; j < guassianList[i].Count; j++)
                    {

                        computeMeanVar(list_detect_distance_final[i], out xMean, out xVariance, out yMean, out yVariance);
                        guassianList[i] = new List<PointD>(Noise.addGuassianNoise(list_detect_distance_final[i].ToArray(),
                            xMean, xVariance, yMean, yVariance));

                        point.X = guassianList[i][j].X;
                        point.Y = guassianList[i][j].Y;

                        point_diff.X = point.X;
                        point_diff.Y = point.Y;

                        point_diff.X = point.X - pictureBox4.Left;
                        point_diff.Y = point.Y - pictureBox4.Top;
                        distance2 = Math.Sqrt(point_diff.X * point_diff.X + point_diff.Y * point_diff.Y);
                        if (distance2 - distance1 <= 0)   //相当于判断雷达的最大扫描范围
                        {
                            // list_trace.
                            PointD point_save = new PointD();
                            point_save.X = point.X;
                            point_save.Y = point.Y;
                            guassianList_final[i].Add(point_save);
                            // continue;
                        }
                        else
                        {
                            continue;
                        }

                    }
                }
                button_goback.Enabled = true;
                if (DialogResult.OK == MessageBox.Show("congratulations! 添加噪声完毕,你选择添加了高斯白噪声"))
                {
                    noiseFlag = NoiseEnum.GUASSIAN;
                    //将当前选中的tab页设为特性分析
                    this.tabControl1.SelectedIndex = 1;

                }

            }
            else if (radioButton8.Checked == true)
            {
                //添加泊松噪音
                for (int i = 0; i < arr_tar.Count; i++)
                {
                    poissonList[i] = new List<PointD>(Noise.addPoissonNoise(list_detect_distance_final[i].ToArray(),
                        (panel1.Width / 10) * 7, (panel1.Width / 10) * 7));
                    for (int j = 0; j < poissonList[i].Count; j++)
                    {
                        point.X = poissonList[i][j].X;
                        point.Y = poissonList[i][j].Y;

                        point_diff.X = point.X;
                        point_diff.Y = point.Y;

                        point_diff.X = point.X - pictureBox4.Left;
                        point_diff.Y = point.Y - pictureBox4.Top;
                        distance2 = Math.Sqrt(point_diff.X * point_diff.X + point_diff.Y * point_diff.Y);
                        if (distance2 - distance1 <= 0)   //相当于判断雷达的最大扫描范围
                        {
                            // list_trace.
                            PointD point_save = new PointD();
                            point_save.X = point.X;
                            point_save.Y = point.Y;
                            poissonList_final[i].Add(point_save);
                            // continue;
                        }
                        else
                        {
                            continue;
                        }
                    }
                }
                button_goback.Enabled = true;
                if (DialogResult.OK == MessageBox.Show("congratulations! 添加噪声完毕,你选择添加了泊松噪声"))
                {
                    //MessageBox.Show(""+(panel1.Width / 10) * 7);
                    noiseFlag = NoiseEnum.POISSON;
                    //将当前的页面切换成特性分析
                    this.tabControl1.SelectedIndex = 1;

                }

                //button_goback.Enabled = true;
            }
            else if (radioButton9.Checked == true)
            {
                //添加均匀噪声
                //计算均匀分布的a和b
                double xMean = 0, xVariance = 0;
                double yMean = 0, yVariance = 0;
                double XA = 0, XB = 0;
                double YA = 0, YB = 0;
                for (int i = 0; i < arr_tar.Count; i++)
                {
                    computeMeanVar(list_detect_distance_final[i], out xMean, out xVariance, out yMean, out yVariance);
                    XA = xMean - Math.Pow(3, 1 / 2) * Math.Pow(xVariance, 2);
                    XB = xMean + Math.Pow(3, 1 / 2) * Math.Pow(xVariance, 2);
                    YA = yMean - Math.Pow(3, 1 / 2) * Math.Pow(yVariance, 2);
                    YB = yMean + Math.Pow(3, 1 / 2) * Math.Pow(yVariance, 2);

                    uniformList[i] = new List<PointD>(Noise.addUniformNoise(list_detect_distance_final[i].ToArray(), XA, XB, YA, YB));
                    for (int j = 0; j < uniformList[i].Count; j++)
                    {
                        point.X = uniformList[i][j].X;
                        point.Y = uniformList[i][j].Y;

                        point_diff.X = point.X;
                        point_diff.Y = point.Y;

                        point_diff.X = point.X - pictureBox4.Left;
                        point_diff.Y = point.Y - pictureBox4.Top;
                        distance2 = Math.Sqrt(point_diff.X * point_diff.X + point_diff.Y * point_diff.Y);
                        if (distance2 - distance1 <= 0)   //相当于判断雷达的最大扫描范围
                        {
                            // list_trace.
                            PointD point_save = new PointD();
                            point_save.X = point.X;
                            point_save.Y = point.Y;
                            uniformList_final[i].Add(point_save);
                            // continue;
                        }
                        else
                        {
                            continue;
                        }
                    }
                }
                button_goback.Enabled = true;
                if (DialogResult.OK == MessageBox.Show("congratulations! 添加噪声完毕,你选择添加了平均噪声"))
                {
                    noiseFlag = NoiseEnum.UNIFORM;
                    this.tabControl1.SelectedIndex = 1;
                }
                //button_goback.Enabled = true;
            }
            else
                MessageBox.Show("请选择添加一种噪声");
        }