public static string ToShaderVectorEquivalent(this NoiseDimension dimension) { switch (dimension) { case NoiseDimension.D2: return("float2"); case NoiseDimension.D3: return("float3"); } return("Unknown Dimension"); }
public static string ToDisplayName(this NoiseDimension dimension) { switch (dimension) { case NoiseDimension.D2: return("2D"); case NoiseDimension.D3: return("3D"); } return("Unknown Dimension"); }
public PerlinNoise(NoiseCombine combine, NoiseDimension dimension, NoisePeriodicity periodicity) : base(combine, dimension, periodicity) { }
protected NoiseBase(NoiseCombine combine, NoiseDimension dimension, NoisePeriodicity periodicity) { Combine = combine; Dimension = dimension; Periodicity = periodicity; }