public void DisplayInEditor()
    {
        textureDetails.AttachToMaterial(areaMaterial);
        textureDetails.RefreshHeights(areaMaterial, areaNoiseDetails.minHeight, areaNoiseDetails.maxHeight);

        AreaNoise noiseArea = NoiseController.BuildNoiseArea(areaDetails.verticesPerLine, areaNoiseDetails, Vector2.zero);

        if (displayMode == DisplayMode.Noise)
        {
            DisplayMap(TextureController.GenerateFromNoise(noiseArea));
        }
        else if (displayMode == DisplayMode.Mesh)
        {
            DisplayMesh(MeshController.BuildMesh(noiseArea.area, previevLOD, areaDetails));
        }
        else if (displayMode == DisplayMode.Falloff)
        {
            DisplayMap(TextureController.GenerateFromNoise(new AreaNoise(FalloffController.GenerateFalloffArea(areaDetails.verticesPerLine), 0, 1)));
        }
    }
 public void Load()
 {
     ThreadHandler.RequestDetails(() => NoiseController.BuildNoiseArea(areaDetails.verticesPerLine, areaNoiseDetails, center), OnAreaNoiseReceived);
 }