void Awake() { vignetteFilter = gameObject.GetComponent <VignetteAndChromaticAberration>(); noiseFilter = gameObject.GetComponent <NoiseAndScratches>(); blurFilter = gameObject.GetComponent <CameraMotionBlur>(); bloomFilter = gameObject.GetComponent <Bloom>(); maxVignetteIntensity = lightVignetteIntensity; vignetteSpeed = lightVignetteSpeed; }
// Use this for initialization void Start() { SoundLevelSlider = GameObject.Find("SoundLevelSlider").GetComponent<Slider>(); MANAGER = GameObject.Find("_Manager").GetComponent<ManagerScript>(); MainCamera = GameObject.Find("MainCamera"); GrannyCam = GameObject.Find("GRANNYCAM"); Noise = MainCamera.GetComponent<NoiseAndScratches>(); Trippy = MainCamera.GetComponent<VignetteAndChromaticAberration>(); granny = GameObject.Find("GRANNY"); door = GameObject.Find("GRANNYDOOR"); player = GameObject.Find("PLAYER"); GrannySpot = GameObject.Find("GRANNYSPOT"); }
// Use this for initialization void Start() { timerText.text = timerTime.ToString(); noiseEffect = mainCam.GetComponent <NoiseAndScratches>(); vignetteEffect = mainCam.GetComponent <VignetteAndChromaticAberration>(); noiseEffect.grainIntensityMin = 0f; noiseEffect.grainIntensityMax = 0f; noiseEffect.enabled = false; vignetteEffect.intensity = 0.25f; vignetteEffect.enabled = true; }
public void setCameraEffect(CameraEffects effect) { //Disable all VignetteAndChromaticAberration vaca = this.GetComponent <VignetteAndChromaticAberration>(); NoiseAndScratches nas = this.GetComponent <NoiseAndScratches>(); nas.enabled = false; vaca.chromaticAberration = 0; switch (effect) { case CameraEffects.VHS: vaca.chromaticAberration = 50; nas.enabled = true; break; case CameraEffects.NONE: default: break; } }
// Use this for initialization void Start() { colorFilter = GetComponent <ColorCorrectionCurves>(); noiseFilter = GetComponent <NoiseAndScratches>(); vignetteFilter = GetComponent <VignetteAndChromaticAberration>(); }