public override Node SetUp_Tree() { Node jump = new Jump_Action(); Node fall = new Fall_Action(); Node groundCheck = new GroundCheck_Node(); Node onAirCheck = Node_Inverter.Create(groundCheck); return(Node_Sequence.Create(onAirCheck, jump, fall)); }
public static Node_Inverter Create(Node n) { Node_Inverter newNode = new Node_Inverter(n); return(newNode); }