Example #1
0
        private static void RenderWallConnectorNode(Node_FloorConnector node, Direction direction, ref Scaffold scaffold)
        {
            var knownDoorsForRoots = Level.doors.Where(x => node.rootCells.Contains(x.cell_1) || node.rootCells.Contains(x.cell_2));

            knownDoorsForRoots = knownDoorsForRoots.Where(x => x.ProjectDirection(node.rootCells.First()) == direction ||
                                                          x.ProjectDirection(node.rootCells.Last()) == direction);
            var knownWallsForRoots = scaffold.wall.main.Where(x => node.rootCells.Contains(x.root) && x.direction == direction);

            if (knownDoorsForRoots.Any() || knownWallsForRoots.Any())
            {
                var connectorNode = new Node_WallConnector();
                connectorNode.position = node.position + (direction.ToVector() * CELL_PARTIAL_OFFSET);
                connectorNode.root     = node;
                connectorNode.rootCells.AddRange(node.rootCells);
                connectorNode.offsetRoot = node.position;
                connectorNode.direction  = direction;
                scaffold.wall.connectors.Add(connectorNode);
            }
        }
Example #2
0
 //Connector Parse
 private static void Floor_ParseConnectors(Room room, ref Scaffold scaffold)
 {
     foreach (var cell in room.GetCells())
     {
         var neighborsInRoom = cell.NeighborCellsInRoom();
         foreach (var neighbor in neighborsInRoom)
         {
             if (!scaffold.floor.connectors.Any(x => x.position == cell.PositionBetween(neighbor)))
             {
                 var node = new Node_FloorConnector();
                 node.position = cell.PositionBetween(neighbor);
                 node.rootCells.Add(cell);
                 node.rootCells.Add(neighbor);
                 node.normal    = Directionf.GetNormalTowards(node.position, node.rootCells.First().position);
                 node.rootCells = new List <Cell>()
                 {
                     cell, neighbor
                 };
                 scaffold.floor.connectors.Add(node);
             }
         }
     }
 }