public void TryGetChildAt_NoChildren_GetChildrenReturnsIEnumerable_ReturnsFalse() { // Get a valid tree. var tree = Node.Create(0); // Get a valid ITreeWalker. NodeWalker <int> walker = new NodeWalker <int>(); // Try and get a child at an invalid index. Node <int> node; bool result = walker.TryGetChildAt(tree, 0, out node); // Assert. Assert.Null(node); Assert.False(result); }
public void TryGetChildAt_ValidIndex_GetChildrenReturnsIEnumerable_ReturnsTrue() { // Get a valid tree. var tree = Node.Create(0).AddChildren( Node.Create(1)); // Get a valid ITreeWalker. NodeWalker <int> walker = new NodeWalker <int>(); // Try and get a child at a valid index. Node <int> node; bool result = walker.TryGetChildAt(tree, 0, out node); // Assert. Assert.Equal(1, node.Value); Assert.True(result); }
public void TryGetChildAt_InvalidIndex_GetChildrenReturnsIList_ReturnsFalse() { // Get a valid tree. var tree = Node.Create(0).AddChildren( Node.Create(1)); // Get a valid ITreeWalker. NodeWalker <int> walker = new NodeWalker <int>() { ReturnChildrenAsList = true }; // Try and get a child at an invalid index. Node <int> node; bool result = walker.TryGetChildAt(tree, 1, out node); // Assert. Assert.Null(node); Assert.False(result); }