private void OnNodeTransformChanged(NodeTransformChanged msg) { if (msg.NodeId == _entityId) { RefreshAllTop(); } }
private void OnNodeTransformChanged(NodeTransformChanged msg) { if (msg.IsBulkUpdate) { return; // ignore individual changes and wait for BulkSceneUpdateEnded. } var item = _items[msg.NodeId]; item.RefreshPropertiesFromNode(); }