private void OnNodeTransformChanged(NodeTransformChanged msg)
 {
     if (msg.NodeId == _entityId)
     {
         RefreshAllTop();
     }
 }
        private void OnNodeTransformChanged(NodeTransformChanged msg)
        {
            if (msg.IsBulkUpdate)
            {
                return; // ignore individual changes and wait for BulkSceneUpdateEnded.
            }
            var item = _items[msg.NodeId];

            item.RefreshPropertiesFromNode();
        }