private GameObject CreateNewButton(TreeNode <E> node) { GameObject button = GetChildButtonFromPool(); NodeToButton.Add(node, button); RectTransform childRectTransf = button.GetOrAddComponent <RectTransform>(); childRectTransf.anchoredPosition = Vector2.zero; Button centerButton = button.GetComponent <Button>(); centerButton.GetComponentInChildren <Text>().text = GetDisplayName(node); centerButton.onClick.RemoveAllListeners(); return(button); }
private GameObject CreateRootButton(TreeNode <E> node) { GameObject button = GetRootButton(); NodeToButton.Add(node, button); RectTransform rootRectTransf = button.GetOrAddComponent <RectTransform>(); rootRectTransf.anchoredPosition = Vector2.zero; rootRectTransf.localScale = Vector3.one; Button rootButton = button.GetComponent <Button>(); rootButton.GetComponentInChildren <Text>().text = GetDisplayName(node); rootButton.onClick.RemoveAllListeners(); return(button); }
private GameObject CreateParentButton(TreeNode <E> node) { GameObject button = GetParentButton(); NodeToButton.Add(node, button); RectTransform rootRectTransf = button.GetOrAddComponent <RectTransform>(); rootRectTransf.anchoredPosition = Vector2.zero; //Rescaling Parent Button to size of Child Button float scaleFactor = ChildButtons[0].GetComponent <RectTransform>().sizeDelta.x / rootRectTransf.sizeDelta.x; Vector3 newScale = ChildButtons[0].transform.localScale * scaleFactor; ParentButton.transform.localScale = newScale; Button rootButton = button.GetComponent <Button>(); rootButton.GetComponentInChildren <Text>().text = GetDisplayName(node); rootButton.onClick.RemoveAllListeners(); return(button); }