public void SetTarget(NodeSquare _target)
    {
        target = _target;

        transform.position = target.GetBuildPosition();

        if (target.turretLevel <= 1)
        {
            upgradeCost.text           = "$" + target.turretBluePrint.upgradeCost;
            upgradeButton.interactable = true;
        }
        else
        {
            upgradeCost.text           = "DONE";
            upgradeButton.interactable = false;
        }

        sellAmount.text = "$" + target.turretBluePrint.GetSellAmount();

        ui.SetActive(true);
    }