private void Start() { rend = GetComponent <Renderer>(); startColor = rend.material.color; buildManager = BuildManager.instance; nodeSensorData = GetComponent <NodeSensorData>(); }
private void Start() { x = y = -1; var parent = GameObject.Find("Nodes"); nodes = new Dictionary <Tuple <int, int>, Node>(); shop = GameObject.Find("Shop").GetComponent <Shop>(); foreach (Transform row in parent.transform) { foreach (Transform child in row) { NodeSensorData nodeSensorData = child.gameObject.GetComponent <NodeSensorData>(); Node node = child.gameObject.GetComponent <Node>(); nodes.Add(new Tuple <int, int>(nodeSensorData.X, nodeSensorData.Y), node); } } }
public bool Remove(NodeSensorData item) => list.Remove(item);
public void Add(NodeSensorData item) => list.Add(item);