Example #1
0
    public void NodeClicked(NodePreview NP, bool unwalkable)
    {
        pathFinder.node[,] allMapNodes = newmap.GetMapNodes();
        if (unwalkable)
        {
            if (allMapNodes [NP.row, NP.column].usageID != -1)
            {
                allMapNodes [NP.row, NP.column].usageID = -1;
            }
            else
            {
                allMapNodes [NP.row, NP.column].usageID = 0;
            }

            UpdateTestNodeState();
            return;
        }

        if (NodePreview_1 == null)
        {
            NodePreview_1 = NP;
            return;
        }

        NodePreview_2 = NP;
        //GetPath (new Vector2(NodePreview_1.transform.position.x,NodePreview_1.transform.position.y) , new Vector2(NodePreview_2.transform.position.x,NodePreview_2.transform.position.y) ,true);
        NodePreview_1 = null;
        NodePreview_2 = null;
    }
    private void CreatThisCart(int index)
    {
        Vector3     pos         = new Vector3(ClickedNode.position.x, ClickedNode.position.y, 10);
        GameObject  NewOBj      = Instantiate(allCharsPrefabs[index], pos, allCharsPrefabs[index].transform.rotation) as GameObject;
        DefaultCard defaultcart = NewOBj.GetComponent <DefaultCard> ();

        defaultcart.SetInfo(ClickedNode.row, ClickedNode.column);
        ClickedNode.SetUsageID(index);
        SelectedNPList.Add(defaultcart);
        ClickedNode = null;
    }
    public void tileClicked(NodePreview NP)
    {
        if (NP.column < 15)
        {
            return;
        }

        if (ClickedNode != null)
        {
            ClickedNode.SetColor(freeNodeColor);
            ClickedNode = null;
            return;
        }


        if (NP.usageID != -2)
        {
            return;
        }

        ClickedNode = NP;
        AllNodePreviews [ClickedNode.column, ClickedNode.row].SetColor(selectedNodeColor);
    }