Example #1
0
    public void CreateNode(Vector2 position, NodePrefabInfos infos)
    {
        int index = 0;

        while (_nodes.ContainsKey(index))
        {
            index++;
        }
        Node n = Instantiate(nodePrefab);

        n.Editor = this;
        n.transform.SetParent(modelZone.transform);
        n.transform.localPosition = position;
        n.transform.localScale    = Vector2.one;

        NodeInfos i = new NodeInfos();

        i.id              = index;
        i.posX            = position.x;
        i.posY            = position.y;
        n.NodeInfos       = i;
        n.NodePrefabInfos = infos;
        n.NodeInfos.type  = infos.nodeName;

        _nodes.Add(i.id, n);
    }
Example #2
0
    private void Awake()
    {
        //ici on crée les prefabs par defauts, a terme ca doit sortir
        NodePrefabInfos prefabStart = new NodePrefabInfos();

        prefabStart.nodeName = "Start";
        prefabStart.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamOut, "StartOutput"));
        prefabStart.visible = false;
        prefabs.Add(prefabStart.nodeName, prefabStart);

        NodePrefabInfos prefabEnd = new NodePrefabInfos();

        prefabEnd.nodeName = "End";
        prefabEnd.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamIn, "EndInput"));
        prefabs.Add(prefabEnd.nodeName, prefabEnd);

        NodePrefabInfos prefabStationSelector = new NodePrefabInfos();

        prefabStationSelector.nodeName = "Hangar selector";
        prefabStationSelector.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamHangar, ParamInfos.ParamDirection.ParamOut, "station"));
        prefabs.Add(prefabStationSelector.nodeName, prefabStationSelector);

        NodePrefabInfos prefabExplore = new NodePrefabInfos();

        prefabExplore.nodeName = "Explore";
        prefabExplore.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamIn, "ExploreInput"));
        prefabExplore.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamOut, "ExploreOutput"));
        prefabs.Add(prefabExplore.nodeName, prefabExplore);

        NodePrefabInfos prefabMoveTo = new NodePrefabInfos();

        prefabMoveTo.nodeName = "Move To";
        prefabMoveTo.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamIn, "MoveInput"));
        prefabMoveTo.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamHangar, ParamInfos.ParamDirection.ParamIn, "Station"));
        prefabMoveTo.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamOut, "MoveOutput"));
        prefabs.Add(prefabMoveTo.nodeName, prefabMoveTo);


        if (readOnly)
        {
            RectTransform r = prefabZone.GetComponent <RectTransform>();
            r.sizeDelta        = Vector2.zero;
            r                  = GetComponentInChildren <ScrollRect>().GetComponentInChildren <RectTransform>();
            r.anchoredPosition = Vector2.zero;
            r.sizeDelta        = Vector2.zero;
        }
        else
        {
            foreach (NodePrefabInfos i in prefabs.Values)
            {
                CreateNodePrefab(i);
            }
            CreateNode(Vector2.zero, prefabs["Start"]);
        }
        detailZone.gameObject.SetActive(false);
    }
Example #3
0
 private void CreateNodePrefab(NodePrefabInfos infos)
 {
     if (infos.visible)
     {
         NodeType nodeType = Instantiate <NodeType>(nodeTypePrefab, prefabZone);
         nodeType.GetComponentInChildren <Text>().text = infos.nodeName;
         nodeType.infos = infos;
         nodeType.name  = infos.nodeName;
     }
 }
Example #4
0
    private void Awake()
    {
        //ici on crée les prefabs par defauts, a terme ca doit sortir
        NodePrefabInfos prefabStart = new NodePrefabInfos();

        prefabStart.nodeName = "Start";
        prefabStart.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamOut, ParamInfos.ParamConnectType.Param1_1, "StartOutput"));
        prefabStart.visible = false;
        prefabs.Add(prefabStart.nodeName, prefabStart);

        NodePrefabInfos prefabEnd = new NodePrefabInfos();

        prefabEnd.nodeName = "End";
        prefabEnd.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamIn, ParamInfos.ParamConnectType.Param0_N, "EndInput"));
        prefabs.Add(prefabEnd.nodeName, prefabEnd);

        NodePrefabInfos prefabStationSelector = new NodePrefabInfos();

        prefabStationSelector.nodeName = "Hangar selector";
        prefabStationSelector.Configs.Add("hangarID", "Hangars");
        prefabStationSelector.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamHangar, ParamInfos.ParamDirection.ParamOut, ParamInfos.ParamConnectType.Param0_N, "station"));
        prefabs.Add(prefabStationSelector.nodeName, prefabStationSelector);

        NodePrefabInfos prefabExplore = new NodePrefabInfos();

        prefabExplore.nodeName = "Explore";
        prefabExplore.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamIn, ParamInfos.ParamConnectType.Param1_N, "ExploreInput"));
        prefabExplore.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamOut, ParamInfos.ParamConnectType.Param1_1, "ExploreOutput"));
        prefabExplore.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamBookmark, ParamInfos.ParamDirection.ParamOut, ParamInfos.ParamConnectType.Param0_N, "FoundLocation"));
        prefabExplore.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamBoolean, ParamInfos.ParamDirection.ParamOut, ParamInfos.ParamConnectType.Param0_N, "FoundSomtingh"));
        prefabs.Add(prefabExplore.nodeName, prefabExplore);

        NodePrefabInfos prefabMine = new NodePrefabInfos();

        prefabMine.nodeName = "Mine";
        prefabMine.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamIn, ParamInfos.ParamConnectType.Param1_N, MineNode.InFlow));
        prefabMine.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamBookmark, ParamInfos.ParamDirection.ParamIn, ParamInfos.ParamConnectType.Param1_1, MineNode.Bookmark));
        prefabMine.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamOut, ParamInfos.ParamConnectType.Param1_1, MineNode.OutFlow));
        prefabs.Add(prefabMine.nodeName, prefabMine);

        NodePrefabInfos prefabMoveTo = new NodePrefabInfos();

        prefabMoveTo.nodeName = "Move To";
        prefabMoveTo.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamIn, ParamInfos.ParamConnectType.Param1_N, "MoveInput"));
        prefabMoveTo.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamHangar, ParamInfos.ParamDirection.ParamIn, ParamInfos.ParamConnectType.Param1_1, "Station"));
        prefabMoveTo.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamOut, ParamInfos.ParamConnectType.Param1_1, "MoveOutput"));
        prefabs.Add(prefabMoveTo.nodeName, prefabMoveTo);

        NodePrefabInfos prefabIf = new NodePrefabInfos();

        prefabIf.nodeName = "If";
        prefabIf.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamIn, ParamInfos.ParamConnectType.Param1_N, IfNode.InFlow));
        prefabIf.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamBoolean, ParamInfos.ParamDirection.ParamIn, ParamInfos.ParamConnectType.Param1_1, IfNode.TestValue));
        prefabIf.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamOut, ParamInfos.ParamConnectType.Param1_1, IfNode.OutFlowTrue));
        prefabIf.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamOut, ParamInfos.ParamConnectType.Param1_1, IfNode.OutFlowFalse));
        prefabs.Add(prefabIf.nodeName, prefabIf);

        NodePrefabInfos prefabLoop = new NodePrefabInfos();

        prefabLoop.nodeName = "Loop";
        prefabLoop.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamIn, ParamInfos.ParamConnectType.Param1_N, "FlowIn"));
        prefabLoop.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamOut, ParamInfos.ParamConnectType.Param1_1, "FlowOutRepeat"));
        prefabLoop.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamFlow, ParamInfos.ParamDirection.ParamOut, ParamInfos.ParamConnectType.Param1_1, "FlowOutEnd"));
        prefabs.Add(prefabLoop.nodeName, prefabLoop);

        NodePrefabInfos prefabNotNull = new NodePrefabInfos();

        prefabNotNull.nodeName = "NotNull";
        prefabNotNull.inputs.Add(new ParamInfos(ParamInfos.ParamType.ParamBookmark, ParamInfos.ParamDirection.ParamIn, ParamInfos.ParamConnectType.Param1_N, NotNull.InputParam));
        prefabNotNull.outputs.Add(new ParamInfos(ParamInfos.ParamType.ParamBoolean, ParamInfos.ParamDirection.ParamOut, ParamInfos.ParamConnectType.Param1_1, NotNull.OutputParam));
        prefabs.Add(prefabNotNull.nodeName, prefabNotNull);


        if (readOnly)
        {
            transform.Find("PrefabZone").gameObject.SetActive(false);
            RectTransform r = transform.Find("Scroll View").GetComponent <RectTransform>();
            r.offsetMin = Vector2.zero;
            r.offsetMax = Vector2.zero;
        }
        else
        {
            foreach (NodePrefabInfos i in prefabs.Values)
            {
                CreateNodePrefab(i);
            }
            CreateNode(Vector2.zero, prefabs["Start"]);
        }
        detailZone.gameObject.SetActive(false);
    }