Example #1
0
        /// <summary>
        /// 构造函数
        /// </summary>
        /// <param name="data"></param>
        public DoorObject(Neptune.Door data)
            : base(data)
        {
            List <string> prefabPaths = DBManager.Instance.QuerySqliteField <string>(GlobalConfig.DBFile, "data_door", "id", data.ExcelId.ToString(), "res_path");

            if (prefabPaths.Count > 0)
            {
                NodePrefabInfo prefabInfo = new NodePrefabInfo();
                prefabInfo.PrefabFile    = "Res" + prefabPaths[0] + ".prefab";
                prefabInfo.LocalPosition = Vector3.zero;
                prefabInfo.LocalScale    = Vector3.one;
                prefabInfo.LocalRotation = Quaternion.identity;
                mLoadPrefabCoroutine     = LevelObjectHelper.SetObjectPrefab(gameObject, prefabInfo);
            }

            xc.Dungeon.LevelManager.Instance.SetAreaClose(1 << (1 + data.Flag));
        }
Example #2
0
        /// <summary>
        /// 更新模型
        /// </summary>
        void UpdateModel()
        {
            DestroyModel();

            if (mDBConfig == null)
            {
                return;
            }

            NodePrefabInfo prefabInfo       = new NodePrefabInfo();
            bool           isMiddleRes      = false;
            string         haveMiddleResStr = mDBConfig["has_middle_res"];

            if (QualitySetting.GraphicLevel > 0 && string.IsNullOrEmpty(haveMiddleResStr) == false && haveMiddleResStr.Equals("1") == true)
            {
                isMiddleRes = true;
            }
            if (isMiddleRes == true)
            {
                prefabInfo.PrefabFile = "Res" + mDBConfig["res_path"] + "_middle.prefab";
            }
            else
            {
                prefabInfo.PrefabFile = "Res" + mDBConfig["res_path"] + ".prefab";
            }
            prefabInfo.LocalPosition = Vector3.zero;
            prefabInfo.LocalScale    = Vector3.one;
            prefabInfo.LocalRotation = Quaternion.identity;
            mLoadPrefabCoroutine     = LevelObjectHelper.SetObjectPrefab(gameObject, prefabInfo, () =>
            {
                if (mGuildBossFireComponent != null)
                {
                    mGuildBossFireComponent.OnResLoaded();
                }
            });
        }