private ShellViewModel()
        {
            FilePath = new BehaviorSubject <string>(@"Test.mrpd");
            this.WhenActivated(d =>
            {
                TestCommand = ReactiveCommand.Create(() =>
                {
                    TestName = "Test";
                });

                (LoadFileCommand = ReactiveCommand.Create(LoadFile)).DisposeWith(d);
                (UpCommand = ReactiveCommand.Create(Up, this.WhenAnyValue(s => s.SelectedNodeIndex).Select(i => i > 0))).DisposeWith(d);
                (CreateNodeCommand = ReactiveCommand.Create(CreateNode)).DisposeWith(d);
                (_deleteNodeCommand = ReactiveCommand.Create <string>(DeleteNode)).DisposeWith(d);
                (_enterNodeCommand = ReactiveCommand.Create <string>(EnterNode)).DisposeWith(d);
                (_startRenameNodeCommand = ReactiveCommand.Create <string>(StartRenameNode)).DisposeWith(d);
                (_endRenameNodeCommand = ReactiveCommand.Create <(string, string)>(EndRenameNode)).DisposeWith(d);
                (_deleteDataCommand = ReactiveCommand.Create <string>(DeleteData)).DisposeWith(d);
                NodeNameList.Connect().ObserveOnDispatcher(DispatcherPriority.Background).Bind(out _nodeNames).Subscribe().DisposeWith(d);
                NodeItemViewModelCache.Connect().Sort(SortExpressionComparer <ItemViewModelBase> .Ascending(i => i.Name)).Concat(DataItemViewModelCache.Connect().Sort(SortExpressionComparer <ItemViewModelBase> .Ascending(i => i.Name))).Bind(out _itemViewModels).Subscribe().DisposeWith(d);
                this.WhenAnyValue(s => s.SelectedNodeIndex).Skip(1).Subscribe(SelectedNodeIndexChanged).DisposeWith(d);
                FilePath.Subscribe(FilePathChanged).DisposeWith(d);
                FilePath.Select(f => f != null).ToProperty(this, s => s.HasFile, out _hasFile).DisposeWith(d);

                (SaveCommand = ReactiveCommand.Create(async() =>
                {
                    await this.ShowProgressAsync("", "正在保存...");
                })).DisposeWith(d);
            });
        }
 private void EnterNode(string name)
 {
     NodeNameList.Add(name);
     SelectedNodeIndex += 1;
 }