Example #1
0
    public void TryToSpawnfly(Node spawnNode)
    {
        GameObject flyPicked = null;

        //find a fly that is not active
        for (int i = 0; i < AllFlys.Length; i++)
        {
            NodeMovement.MoveState flyState = AllFlys[i].GetComponent <NodeMovement>().getState();
            if (flyState == NodeMovement.MoveState.none)
            {
                //try to spawn the fly
                flyPicked = AllFlys[i];
                break;
            }
        }

        if (flyPicked != null)
        {
            NodeMovement flyMoveNode = flyPicked.GetComponent <NodeMovement>();
            flyPicked.transform.position = spawnNode.transform.position;
            flyMoveNode.currentNode      = spawnNode;
            flyMoveNode.setState(NodeMovement.MoveState.toFood);
        }
    }