Example #1
0
            private void AddNode(int x, int y, NodeHue hue)
            {
                int id;

                switch (hue)
                {
                case NodeHue.Gray: id = 0x25F8; break;

                case NodeHue.Blue: id = 0x868; break;

                default: id = 0x9A8; break;
                }

                AddImage(x, y, id);
            }
            private void AddNode( int x, int y, NodeHue hue )
            {
                int id;
                switch ( hue )
                {
                    case NodeHue.Gray: id = 0x25F8; break;
                    case NodeHue.Blue: id = 0x868; break;
                    default: id = 0x9A8; break;
                }

                AddImage( x, y, id );
            }
            public GameGump( ControlPanel panel, Mobile from, int step, bool hint )
                : base(5, 30)
            {
                m_Panel = panel;
                m_From = from;
                m_Step = step;

                int sideLength = panel.SideLength;

                AddBackground( 50, 0, 530, 410, 0xA28 );

                AddImage( 0, 0, 0x28C8 );
                AddImage( 547, 0, 0x28C9 );

                AddBackground( 95, 20, 442, 90, 0xA28 );

                AddHtml( 229, 35, 300, 45, "GENERATOR CONTROL PANEL", false, false );

                AddHtml( 223, 60, 300, 70, "Use the Directional Controls to", false, false );
                AddHtml( 253, 75, 300, 85, "Close the Grid Circuit", false, false );

                AddImage( 140, 40, 0x28D3 );
                AddImage( 420, 40, 0x28D3 );

                AddBackground( 365, 120, 178, 210, 0x1400 );

                AddImage( 365, 115, 0x28D4 );
                AddImage( 365, 288, 0x28D4 );

                AddImage( 414, 189, 0x589 );
                AddImage( 435, 210, 0xA52 );

                AddButton( 408, 222, 0x29EA, 0x29EC, 1, GumpButtonType.Reply, 0 ); // Left
                AddButton( 448, 185, 0x29CC, 0x29CE, 2, GumpButtonType.Reply, 0 ); // Up
                AddButton( 473, 222, 0x29D6, 0x29D8, 3, GumpButtonType.Reply, 0 ); // Right
                AddButton( 448, 243, 0x29E0, 0x29E2, 4, GumpButtonType.Reply, 0 ); // Down

                AddBackground( 90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28 );
                AddBackground( 100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400 );

                for ( int i = 0; i < sideLength; i++ )
                {
                    for ( int j = 0; j < sideLength - 1; j++ )
                    {
                        AddImage( 120 + 40 * i, 162 + 40 * j, 0x13F9 );
                    }
                }

                for ( int i = 0; i < sideLength - 1; i++ )
                {
                    for ( int j = 0; j < sideLength; j++ )
                    {
                        AddImage( 138 + 40 * i, 147 + 40 * j, 0x13FD );
                    }
                }

                Node[] path = panel.Path;

                NodeHue[,] hues = new NodeHue[sideLength, sideLength];

                for ( int i = 0; i <= step; i++ )
                {
                    Node n = path[i];
                    hues[n.X, n.Y] = NodeHue.Blue;
                }

                Node lastNode = path[path.Length - 1];
                hues[lastNode.X, lastNode.Y] = NodeHue.Red;

                for ( int i = 0; i < sideLength; i++ )
                {
                    for ( int j = 0; j < sideLength; j++ )
                    {
                        AddNode( 110 + 40 * i, 135 + 40 * j, hues[i, j] );
                    }
                }

                Node curNode = path[step];
                AddImage( 118 + 40 * curNode.X, 143 + 40 * curNode.Y, 0x13A8 );

                if ( hint )
                {
                    Node nextNode = path[step + 1];
                    AddImage( 119 + 40 * nextNode.X, 143 + 40 * nextNode.Y, 0x939 );
                }

                if ( from.Skills.Lockpicking.Value >= 65.0 )
                {
                    AddButton( 365, 350, 0xFA6, 0xFA7, 5, GumpButtonType.Reply, 0 );
                    AddHtml( 405, 345, 140, 40, "Attempt to Decipher the Circuit Path", false, false );
                }
            }
Example #4
0
            public GameGump(ControlPanel panel, Mobile from, int step, bool hint) : base(5, 30)
            {
                m_Panel = panel;
                m_From  = from;
                m_Step  = step;

                int sideLength = panel.SideLength;

                AddBackground(50, 0, 530, 410, 0xA28);

                AddImage(0, 0, 0x28C8);
                AddImage(547, 0, 0x28C9);

                AddBackground(95, 20, 442, 90, 0xA28);

                AddHtml(229, 35, 300, 45, "GENERATOR CONTROL PANEL", false, false);

                AddHtml(223, 60, 300, 70, "Use the Directional Controls to", false, false);
                AddHtml(253, 75, 300, 85, "Close the Grid Circuit", false, false);

                AddImage(140, 40, 0x28D3);
                AddImage(420, 40, 0x28D3);

                AddBackground(365, 120, 178, 210, 0x1400);

                AddImage(365, 115, 0x28D4);
                AddImage(365, 288, 0x28D4);

                AddImage(414, 189, 0x589);
                AddImage(435, 210, 0xA52);

                AddButton(408, 222, 0x29EA, 0x29EC, 1, GumpButtonType.Reply, 0);                   // Left
                AddButton(448, 185, 0x29CC, 0x29CE, 2, GumpButtonType.Reply, 0);                   // Up
                AddButton(473, 222, 0x29D6, 0x29D8, 3, GumpButtonType.Reply, 0);                   // Right
                AddButton(448, 243, 0x29E0, 0x29E2, 4, GumpButtonType.Reply, 0);                   // Down

                AddBackground(90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28);
                AddBackground(100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400);

                for (int i = 0; i < sideLength; i++)
                {
                    for (int j = 0; j < sideLength - 1; j++)
                    {
                        AddImage(120 + 40 * i, 162 + 40 * j, 0x13F9);
                    }
                }

                for (int i = 0; i < sideLength - 1; i++)
                {
                    for (int j = 0; j < sideLength; j++)
                    {
                        AddImage(138 + 40 * i, 147 + 40 * j, 0x13FD);
                    }
                }

                Node[] path = panel.Path;

                NodeHue[,] hues = new NodeHue[sideLength, sideLength];

                for (int i = 0; i <= step; i++)
                {
                    Node n = path[i];
                    hues[n.X, n.Y] = NodeHue.Blue;
                }

                Node lastNode = path[path.Length - 1];

                hues[lastNode.X, lastNode.Y] = NodeHue.Red;

                for (int i = 0; i < sideLength; i++)
                {
                    for (int j = 0; j < sideLength; j++)
                    {
                        AddNode(110 + 40 * i, 135 + 40 * j, hues[i, j]);
                    }
                }

                Node curNode = path[step];

                AddImage(118 + 40 * curNode.X, 143 + 40 * curNode.Y, 0x13A8);

                if (hint)
                {
                    Node nextNode = path[step + 1];
                    AddImage(119 + 40 * nextNode.X, 143 + 40 * nextNode.Y, 0x939);
                }

                if (from.Skills.Lockpicking.Value >= 65.0)
                {
                    AddButton(365, 350, 0xFA6, 0xFA7, 5, GumpButtonType.Reply, 0);
                    AddHtml(405, 345, 140, 40, "Attempt to Decipher the Circuit Path", false, false);
                }
            }
Example #5
0
            public GameGump(ControlPanel panel, Mobile from, int step, bool hint) : base(5, 30)
            {
                m_Panel = panel;
                m_From  = from;
                m_Step  = step;

                var sideLength = panel.SideLength;

                AddBackground(50, 0, 530, 410, 0xA28);

                AddImage(0, 0, 0x28C8);
                AddImage(547, 0, 0x28C9);

                AddBackground(95, 20, 442, 90, 0xA28);

                AddHtml(229, 35, 300, 45, "GENERATOR CONTROL PANEL");

                AddHtml(223, 60, 300, 70, "Use the Directional Controls to");
                AddHtml(253, 75, 300, 85, "Close the Grid Circuit");

                AddImage(140, 40, 0x28D3);
                AddImage(420, 40, 0x28D3);

                AddBackground(365, 120, 178, 210, 0x1400);

                AddImage(365, 115, 0x28D4);
                AddImage(365, 288, 0x28D4);

                AddImage(414, 189, 0x589);
                AddImage(435, 210, 0xA52);

                AddButton(408, 222, 0x29EA, 0x29EC, 1); // Left
                AddButton(448, 185, 0x29CC, 0x29CE, 2); // Up
                AddButton(473, 222, 0x29D6, 0x29D8, 3); // Right
                AddButton(448, 243, 0x29E0, 0x29E2, 4); // Down

                AddBackground(90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28);
                AddBackground(100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400);

                for (var i = 0; i < sideLength; i++)
                {
                    for (var j = 0; j < sideLength - 1; j++)
                    {
                        AddImage(120 + 40 * i, 162 + 40 * j, 0x13F9);
                    }
                }

                for (var i = 0; i < sideLength - 1; i++)
                {
                    for (var j = 0; j < sideLength; j++)
                    {
                        AddImage(138 + 40 * i, 147 + 40 * j, 0x13FD);
                    }
                }

                var path = panel.Path;

                var hues = new NodeHue[sideLength, sideLength];

                for (var i = 0; i <= step; i++)
                {
                    var n = path[i];
                    hues[n.X, n.Y] = NodeHue.Blue;
                }

                var lastNode = path[^ 1];
Example #6
0
            public NexusGameGump(ExodusNexus nexus, Mobile from, int step, bool hint)
                : base(5, 30)
            {
                this.m_Nexus = nexus;
                this.m_From  = from;
                this.m_Step  = step;

                int sideLength = nexus.SideLength;

                this.AddBackground(50, 0, 530, 410, 0xA28);

                this.AddImage(0, 0, 0x28C8);
                this.AddImage(547, 0, 0x28C9);

                this.AddBackground(95, 20, 442, 90, 0xA28);

                this.AddHtmlLocalized(165, 35, 300, 45, 1153747, false, false); // <center>GENERATOR CONTROL nexus</center>
                this.AddHtmlLocalized(165, 60, 300, 70, 1153748, false, false); // <center>Use the Directional Controls to</center>
                this.AddHtmlLocalized(165, 75, 300, 85, 1153749, false, false); // <center>Close the Grid Circuit</center>

                this.AddImage(140, 40, 0x28D3);
                this.AddImage(420, 40, 0x28D3);

                this.AddBackground(365, 120, 178, 210, 0x1400);

                this.AddImage(365, 115, 0x28D4);
                this.AddImage(365, 288, 0x28D4);

                this.AddImage(414, 189, 0x589);
                this.AddImage(435, 210, 0xA52);

                this.AddButton(408, 222, 0x29EA, 0x29EC, 1, GumpButtonType.Reply, 0); // Left
                this.AddButton(448, 185, 0x29CC, 0x29CE, 2, GumpButtonType.Reply, 0); // Up
                this.AddButton(473, 222, 0x29D6, 0x29D8, 3, GumpButtonType.Reply, 0); // Right
                this.AddButton(448, 243, 0x29E0, 0x29E2, 4, GumpButtonType.Reply, 0); // Down

                this.AddBackground(90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28);
                this.AddBackground(100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400);

                for (int i = 0; i < sideLength; i++)
                {
                    for (int j = 0; j < sideLength - 1; j++)
                    {
                        this.AddImage(120 + 40 * i, 162 + 40 * j, 0x13F9);
                    }
                }

                for (int i = 0; i < sideLength - 1; i++)
                {
                    for (int j = 0; j < sideLength; j++)
                    {
                        this.AddImage(138 + 40 * i, 147 + 40 * j, 0x13FD);
                    }
                }

                Node[] path = nexus.Path;

                NodeHue[,] hues = new NodeHue[sideLength, sideLength];

                for (int i = 0; i <= step; i++)
                {
                    Node n = path[i];
                    hues[n.X, n.Y] = NodeHue.Blue;
                }

                Node lastNode = path[path.Length - 1];

                hues[lastNode.X, lastNode.Y] = NodeHue.Red;

                for (int i = 0; i < sideLength; i++)
                {
                    for (int j = 0; j < sideLength; j++)
                    {
                        this.AddNode(110 + 40 * i, 135 + 40 * j, hues[i, j]);
                    }
                }

                Node curNode = path[step];

                this.AddImage(118 + 40 * curNode.X, 143 + 40 * curNode.Y, 0x13A8);

                if (hint)
                {
                    Node nextNode = path[step + 1];
                    this.AddImage(119 + 40 * nextNode.X, 143 + 40 * nextNode.Y, 0x939);
                }

                if (from.Skills.Lockpicking.Value >= 65.0)
                {
                    this.AddButton(365, 350, 0xFA6, 0xFA7, 5, GumpButtonType.Reply, 0);
                    this.AddHtmlLocalized(405, 345, 140, 40, 1153750, false, false); // Attempt to Decipher the Circuit Path
                }
            }