/// <summary> Remove nodes not matching the given filter.</summary> /// <param name="filter">The filter to use. /// </param> /// <param name="recursive">If <code>true<code> digs into the children recursively. /// </param> public virtual void KeepAllNodesThatMatch(NodeFilter filter, bool recursive) { INode node; NodeList children; for (int i = 0; i < m_iSize;) { node = nodeData[i]; if (!filter.Accept(node)) { Remove(i); } else { if (recursive) { children = node.Children; if (null != children) { children.KeepAllNodesThatMatch(filter, recursive); } } i++; } } }
/// <summary> Filter the list with the given filter.</summary> /// <param name="filter">The filter to use. /// </param> /// <param name="recursive">If <code>true<code> digs into the children recursively. /// </param> /// <returns> A new node array containing the nodes accepted by the filter. /// This is a linear list and preserves the nested structure of the returned /// nodes only. /// </returns> public virtual NodeList ExtractAllNodesThatMatch(NodeFilter filter, bool recursive) { INode node; NodeList children; NodeList ret; ret = new NodeList(); for (int i = 0; i < m_iSize; i++) { node = nodeData[i]; if (filter.Accept(node)) { ret.Add(node); } if (recursive) { children = node.Children; if (null != children) { ret.Add(children.ExtractAllNodesThatMatch(filter, recursive)); } } } return(ret); }
/// <summary> Collect this node and its child nodes (if-applicable) into the collectionList parameter, provided the node /// satisfies the filtering criteria.<P> /// /// This mechanism allows powerful filtering code to be written very easily, /// without bothering about collection of embedded tags separately. /// e.g. when we try to get all the links on a page, it is not possible to /// get it at the top-level, as many tags (like form tags), can contain /// links embedded in them. We could get the links out by checking if the /// current node is a <see cref="CompositeTag"></see>, and going through its children. /// So this method provides a convenient way to do this.<P> /// /// Using collectInto(), programs get a lot shorter. Now, the code to /// extract all links from a page would look like: /// <pre> /// NodeList collectionList = new NodeList(); /// NodeFilter filter = new TagNameFilter ("A"); /// for (NodeIterator e = parser.elements(); e.hasMoreNodes();) /// e.nextNode().collectInto(collectionList, filter); /// </pre> /// Thus, collectionList will hold all the link nodes, irrespective of how /// deep the links are embedded.<P> /// /// Another way to accomplish the same objective is: /// <pre> /// NodeList collectionList = new NodeList(); /// NodeFilter filter = new TagClassFilter (LinkTag.class); /// for (NodeIterator e = parser.elements(); e.hasMoreNodes();) /// e.nextNode().collectInto(collectionList, filter); /// </pre> /// This is slightly less specific because the LinkTag class may be /// registered for more than one node name, e.g. <LINK> tags too. /// </summary> /// <param name="list">The node list to collect acceptable nodes into. /// </param> /// <param name="filter">The filter to determine which nodes are retained. /// </param> public virtual void CollectInto(NodeList list, NodeFilter filter) { if (filter.Accept(this)) { list.Add(this); } }
/// <summary> Remove nodes not matching the given filter.</summary> /// <param name="filter">The filter to use. /// </param> /// <param name="recursive">If <code>true<code> digs into the children recursively. /// </param> public virtual void KeepAllNodesThatMatch(NodeFilter filter, bool recursive) { INode node; NodeList children; for (int i = 0; i < m_iSize; ) { node = nodeData[i]; if (!filter.Accept(node)) Remove(i); else { if (recursive) { children = node.Children; if (null != children) children.KeepAllNodesThatMatch(filter, recursive); } i++; } } }
/// <summary> Filter the list with the given filter.</summary> /// <param name="filter">The filter to use. /// </param> /// <param name="recursive">If <code>true<code> digs into the children recursively. /// </param> /// <returns> A new node array containing the nodes accepted by the filter. /// This is a linear list and preserves the nested structure of the returned /// nodes only. /// </returns> public virtual NodeList ExtractAllNodesThatMatch(NodeFilter filter, bool recursive) { INode node; NodeList children; NodeList ret; ret = new NodeList(); for (int i = 0; i < m_iSize; i++) { node = nodeData[i]; if (filter.Accept(node)) ret.Add(node); if (recursive) { children = node.Children; if (null != children) ret.Add(children.ExtractAllNodesThatMatch(filter, recursive)); } } return (ret); }
/// <summary> Accept nodes that are not acceptable to the predicate filter.</summary> /// <param name="node">The node to check. /// </param> /// <returns> <code>true</code> if the node is not acceptable to the /// predicate filter, <code>false</code> otherwise. /// </returns> public virtual bool Accept(INode node) { return((null != mPredicate) && !mPredicate.Accept(node)); }