Example #1
0
 public void SaveSceneNodeCanvas(string path)
 {
     canvas.editorStates = new NodeEditorState[1]
     {
         state
     };
     NodeEditorSaveManager.SaveSceneNodeCanvas(path, ref canvas, true);
 }
Example #2
0
 /// <summary>
 /// Saves the mainNodeCanvas and it's associated mainEditorState as an asset at path
 /// </summary>
 public void SaveSceneNodeCanvas(string path)
 {
     mainNodeCanvas.editorStates = new NodeEditorState[] { mainEditorState };
     NodeEditorSaveManager.SaveSceneNodeCanvas(path, ref mainNodeCanvas, true);
     Repaint();
 }