protected override void SetObjectPosition(SerializedObjectEditorGUI <Node> editorGUI, Vector2 position)
                {
                    NodeEditorGUI nodeGUI = (NodeEditorGUI)editorGUI;

                    nodeGUI.GetEditableObject()._editorPosition = position;
                    nodeGUI.CalcBounds(_nodeTitleTextStyle, _nodeTextStyle, _currentZoom);
                }