public MapNode BuildNode(int domainId, string name, string description, Vector2 pos) { NodeDomainData domainData = GetDomainData(domainId); if (domainData == null) { return(null); } GameObject spawnObject = Instantiate(basePrefab, new Vector3(pos.x, pos.y, -4), Quaternion.identity) as GameObject; MapNode spawnNode = spawnObject.GetComponent <MapNode>(); // translate node by setting attributes spawnNode.displayName = name; spawnNode.displayDescription = description; spawnNode.domainData = domainData; spawnNode.name = _mappedNodeCounts[domainId] + "-" + domainData.name.ToLower(); // prefab specific data SpriteRenderer r = spawnNode.GetComponent <SpriteRenderer>(); r.sprite = domainData.sprite; _mappedNodeCounts[domainId]++; return(spawnNode); }
public void UpdateCard(MapNode node) { ClearCard(); headerCanvasGroup.alpha = 1; bodyCanvasGroup.alpha = 1; NodeDomainData domainData = node.domainData; UpdateHeader(domainData.icon, node.displayName, node.displayDescription); UpdateBody(node.displayQuestDescription); }