public static NodeDisplay NewNodeDisplay(this INodeRoute nodeRoute, bool detached, Node node) { NodeDisplay display = nodeRoute.GetRouteDisplay().transform.Instantiate(nodeRoute.GetNodePrefab()); display.SetUp(nodeRoute.UserConfig.NodeSize, detached, node); return(display); }
public static NodeDisplay NewNodeDisplay(this INodeRoute nr, bool detached, Node node) { NodeDisplay display = Object.Instantiate(nr.GetNodePrefab().gameObject, nr.GetRouteDisplay().transform).GetComponent <NodeDisplay>(); display.SetUp(nr.UserConfig.NodeSize, detached, node); return(display); }