private void OnEnable() { gridData = GridDataReader.ReadData(gridConfigFile); nodeData = NodeDataReader.ReadData(nodeConfigFile); CreateGrid(gridData, nodeData); }
public override void OnInspectorGUI() { myTarget = ( Grid )target; DrawDefaultInspector(); // Generate grid button if (GUILayout.Button("Generate Grid")) { GridConfigData gridData = GridDataReader.ReadData(myTarget.gridConfigFile); int [,] nodeData = NodeDataReader.ReadData(myTarget.nodeConfigFile); myTarget.CreateGrid(gridData, nodeData); } }