// Test Initialization
    void TestInit()
    {
        Debug.Log("Test Initiation");
        GameObject TestNode_1 = NewNodeController.CreateNewNode(GameObject_Node, "Test 0 0", 12.3, new Vector2(0, 0));
        GameObject TestNode_2 = NewNodeController.CreateNewNode(GameObject_Node, "Test 1 0", 12.3, new Vector2(1, 0));

        TestNode_1.GetComponent <NodeRenderer>().AddNodeChild(TestNode_2);
        GameObject TestNode_3 = NewNodeController.CreateNewNode(GameObject_Node, "Test 0 1", 12.3, new Vector2(0, 1));

        TestNode_1.GetComponent <NodeRenderer>().AddNodeChild(TestNode_3);

        Button_ChangeModeTemp.onClick.AddListener(ChangeModeButton);
        Button_ResourceSetting.onClick.AddListener(ResourceSettingButton);
    }