public static ConsoleCommandGroup AddUnitFlag(this ConsoleCommandGroup group, string name, Getter <bool> getFunc, Setter <bool> setAction) { group.AddUnit(name, delegate(string[] args) { var noArguments = args.Length == 0; if (noArguments) { var stateString = getFunc() ? "<color=#00ff00ff>on</color>" : "<color=#ff0000ff>off</color>"; NoBrain.Log($"{name} is turned {stateString}!"); } else { var parseSuccess = !bool.TryParse(args[0], out var parsedValue); if (parseSuccess) { NoBrain.Log($"This argument only supports \"true\" or \"false\" as values. (Given: {args[0]})"); } else { setAction(parsedValue); var stateString = parsedValue ? "<color=#00ff00ff>enabled</color>" : "<color=#ff0000ff>disabled</color>"; NoBrain.Log($"{name} has been {stateString}!"); } } }); return(group); }
private void withItem(DefaultLabelController labelController, UseLabelAndItem action) { var shopItemController = labelController.targetObject.gameObject.GetComponent <ShopItemController>(); if (shopItemController == null) { // NoBrain.LogFine("Not containing ShopItemController " + labelController.label.Text); return; } var encounterTrackable = shopItemController.item.GetComponent <EncounterTrackable>(); if (encounterTrackable == null) { // NoBrain.LogFine("Not containing EncounterTrackable " + labelController.label.Text); return; } var item = shopItemController.item; if (item is ItemBlueprintItem) { var newItem = PickupObjectDatabase.GetByEncounterName( encounterTrackable.journalData.GetPrimaryDisplayName()); if (newItem != null) { item = newItem; } else { NoBrain.Log("Couldn't find the real item behind the ItemBlueprintItem."); } } action.Invoke(labelController, encounterTrackable, item); }
private void Start() { NoBrain.LogFine("Start of NoBrainBehaviour"); }