public void Update(NnGpuWin nnGpuWinInstance, int layerIndex) { uint averageTimeMs = 0; double averageBytes = 0; nnGpuWinInstance.GetLayerPerformanceData(layerIndex, out averageTimeMs, out averageBytes); NnGpuLayerDataGroup laterDataGroup = nnGpuWinInstance.GetLayerData(layerIndex); BackwardSum = "Sum: " + laterDataGroup.GetLayerOfType(NnGpuLayerDataType.Backward).Sum(); ForwardSum = "Sum: " + laterDataGroup.GetLayerOfType(NnGpuLayerDataType.Forward).Sum(); double largest = laterDataGroup.GetLayerOfType(NnGpuLayerDataType.Forward).GetLargestDataValue(); double smallest = laterDataGroup.GetLayerOfType(NnGpuLayerDataType.Forward).GetSmallestDataValue(); ImageContainer.Children.Clear(); BackwardImageContainer.Children.Clear(); NnGpuLayerData forward = laterDataGroup.GetLayerOfType(NnGpuLayerDataType.Forward); BitmapSource imageSource = forward.ToImage(); Image image = new Image(); //image.Width = 25 * forward.depth; image.Height = 25; image.Stretch = Stretch.Fill; image.Source = imageSource; ImageContainer.Children.Add(image); NnGpuLayerData backward = laterDataGroup.GetLayerOfType(NnGpuLayerDataType.Backward); BitmapSource backwardImageSource = backward.ToDepthImage(); Image backwardImage = new Image(); backwardImage.Width = 25 * backward.depth; backwardImage.Height = 25; backwardImage.Stretch = Stretch.Fill; backwardImage.Source = backwardImageSource; BackwardImageContainer.Children.Add(backwardImage); }
public void Update(NnGpuWin nnGpuWinInstance, int layerIndex) { uint averageTimeMs = 0; double averageBytes = 0; nnGpuWinInstance.GetLayerPerformanceData(layerIndex, out averageTimeMs, out averageBytes); Performance timer = new Performance(); timer.Start(); NnGpuLayerDataGroup laterDataGroup = nnGpuWinInstance.GetLayerData(layerIndex); double largest = laterDataGroup.GetLayerOfType(NnGpuLayerDataType.Forward).GetLargestDataValue(); double smallest = laterDataGroup.GetLayerOfType(NnGpuLayerDataType.Forward).GetSmallestDataValue(); BackwardSum = "Sum: " + laterDataGroup.GetLayerOfType(NnGpuLayerDataType.Backward).Sum(); ForwardSum = "Sum: " + laterDataGroup.GetLayerOfType(NnGpuLayerDataType.Forward).Sum(); ImageContainer.Children.Clear(); FilterImageContainer.Children.Clear(); BackwardsImageContainer.Children.Clear(); NnGpuLayerData forward = laterDataGroup.GetLayerOfType(NnGpuLayerDataType.Forward); BitmapSource imageSource = forward.ToDepthImage(); Image image = new Image(); image.Width = 25 * forward.depth; image.Height = 25; image.Stretch = Stretch.Fill; image.Source = imageSource; ImageContainer.Children.Add(image); NnGpuLayerData backward = laterDataGroup.GetLayerOfType(NnGpuLayerDataType.Backward); BitmapSource backwardsImageSource = backward.ToDepthImage(); Image backwardsImage = new Image(); if (backward.depth == 1) { backwardsImage.Width = backward.width; } else { backwardsImage.Width = 25 * backward.depth; } backwardsImage.Height = 25; backwardsImage.Stretch = Stretch.Fill; backwardsImage.Source = backwardsImageSource; BackwardsImageContainer.Children.Add(backwardsImage); NnGpuLayerData[] filterLayers = laterDataGroup.GetLayersOfType(NnGpuLayerDataType.ConvForwardFilter); for (int filterIndex = 0; filterIndex < filterLayers.Length; filterIndex++) { Image filterImage = new Image(); filterImage.Width = 25; filterImage.Height = 25; filterImage.Stretch = Stretch.Fill; filterImage.Source = filterLayers[filterIndex].ToImage(); FilterImageContainer.Children.Add(filterImage); } long ms = timer.Stop(); }