private MapManager() { this.kWorldMapATB = new NkWorldMapATB(); this.m_nAutoMoveDestMapIndex[0] = 2; this.m_nAutoMoveDestMapIndex[1] = 62; this.m_nAutoMoveDestMapIndex[2] = 63; this.m_nAutoMoveDestMapIndex[3] = 64; this.m_nAutoMoveDestMapIndex[4] = 65; }
public override bool ParseDataFromNDT(TsDataReader dr) { if (this.bWorldMap) { NkWorldMapATB worldMapATB = NrTSingleton <MapManager> .Instance.GetWorldMapATB(); if (worldMapATB != null) { return(worldMapATB.ParseDataFromNDT(dr)); } } return(false); }
public void Other() { if (NkInputManager.GetKeyUp(KeyCode.F9)) { } if (NkInputManager.GetKeyUp(KeyCode.F10)) { NrTSingleton <FormsManager> .Instance.LoadForm(G_ID.NEWEXPLORATION_MAIN_DLG); } if (NkInputManager.GetKeyUp(KeyCode.Z) && NkInputManager.GetKey(KeyCode.LeftShift)) { GameObject gameObject = GameObject.Find("back light"); if (gameObject != null) { gameObject.SetActive(false); } } if (NkInputManager.GetKeyUp(KeyCode.Q) && NkInputManager.GetKey(KeyCode.LeftShift)) { NrTSingleton <FormsManager> .Instance.ShowForm(G_ID.QUEST_GM_DLG); } if (NkInputManager.GetKeyUp(KeyCode.C) && NkInputManager.GetKey(KeyCode.LeftShift)) { Screen.fullScreen = !Screen.fullScreen; } if (NkInputManager.GetKeyUp(KeyCode.C) && NkInputManager.GetKey(KeyCode.RightShift)) { NkWorldMapATB worldMapATB = NrTSingleton <MapManager> .Instance.GetWorldMapATB(); if (worldMapATB != null) { worldMapATB.ShowCellGrid(); } } if (NkInputManager.GetKeyUp(KeyCode.U) && NkInputManager.GetKey(KeyCode.RightShift)) { GUICamera.ShowUI_Toggle(); } if (NkInputManager.GetKeyUp(KeyCode.D) && NkInputManager.GetKey(KeyCode.LeftShift)) { if (!NrTSingleton <FormsManager> .Instance.IsShow(G_ID.MESSAGE_DLG)) { NrTSingleton <FormsManager> .Instance.ShowForm(G_ID.MESSAGE_DLG); } else { NrTSingleton <FormsManager> .Instance.Hide(G_ID.MESSAGE_DLG); } } if (NkInputManager.GetKey(KeyCode.LeftShift) && NkInputManager.GetKey(KeyCode.LeftControl) && NkInputManager.GetKeyUp(KeyCode.D)) { NrTSingleton <MapManager> .Instance.ShowDestPosition(true); } if (NkInputManager.GetKey(KeyCode.LeftShift) && NkInputManager.GetKey(KeyCode.LeftAlt) && NkInputManager.GetKeyUp(KeyCode.D)) { NrTSingleton <MapManager> .Instance.ShowDestPosition(false); } if (NkInputManager.GetKeyDown(KeyCode.Alpha1) && NkInputManager.GetKey(KeyCode.LeftShift) && Scene.CurScene != Scene.Type.BATTLE) { NrTSingleton <NkCharManager> .Instance.ToggleShowCharUnique(); NrTSingleton <NkQuestManager> .Instance.ToggleQeustUnique(); } if (NkInputManager.GetKeyDown(KeyCode.P) && NkInputManager.GetKey(KeyCode.LeftShift)) { NrTSingleton <NrAutoPath> .Instance.ShowRPPoint(); } if (NkInputManager.GetKeyDown(KeyCode.P) && NkInputManager.GetKey(KeyCode.RightShift)) { NrTSingleton <NrAutoPath> .Instance.ClearRPPoint(); } if (!NkInputManager.GetKey(KeyCode.LeftAlt) || NkInputManager.GetKeyUp(KeyCode.K)) { } if (NkInputManager.GetKeyUp(KeyCode.S) && NkInputManager.GetKey(KeyCode.LeftShift)) { if (!NrTSingleton <FormsManager> .Instance.IsShow(G_ID.DLG_AUDIO)) { NrTSingleton <FormsManager> .Instance.ShowForm(G_ID.DLG_AUDIO); } else { NrTSingleton <FormsManager> .Instance.Hide(G_ID.DLG_AUDIO); } } if (!NkInputManager.GetKeyUp(KeyCode.Alpha2) || NkInputManager.GetKey(KeyCode.LeftShift)) { } if (NkInputManager.GetKeyUp(KeyCode.A) && NkInputManager.GetKey(KeyCode.LeftShift) && !Scene.IsCurScene(Scene.Type.SOLDIER_BATCH)) { SoldierBatch.SOLDIER_BATCH_MODE = eSOLDIER_BATCH_MODE.MODE_GUILDBOSS_MAKEUP; SoldierBatch.GUILDBOSS_INFO.m_i16Floor = 1; FacadeHandler.PushStage(Scene.Type.SOLDIER_BATCH); } }