/// <summary> /// 得到自己手牌 /// </summary> /// <returns></returns> public List <string> GetSelfCards() { NiuniuPlayerUI player = null; if (TryGetPlayer(NiuniuModel.Inst.mMySeatId, out player)) { return(player.GetHandCard()); } else { return(null); } }
/// <summary> /// 自己翻牌 /// </summary> public void TurnSelfCards() { NiuniuPlayerUI player = null; if (TryGetPlayer(NiuniuModel.Inst.mMySeatId, out player)) { player.TurnCards(player.GetHandCard()); NNPlayerHandCardsType type = player.GetCardsType(); if (type != null) { player.SetCardType(true, type.point, type.ratio); player.SeparateCards(type.order); } } }