/// <summary> /// 先後。 /// </summary> /// <param name="tb"></param> /// <returns></returns> public static void AppendSetumeiNagame(Ninsyo tb, StringBuilder hyoji) { switch (tb) { case Ninsyo.Watasi: hyoji.Append("手番"); break; case Ninsyo.Anata: hyoji.Append("相手番"); break; default: hyoji.Append("×"); break; } }
/// <summary> /// 手番反転 /// </summary> /// <param name="tb"></param> /// <returns></returns> public static Ninsyo Hanten(Ninsyo tb) { switch (tb) { case Ninsyo.Watasi: return(Ninsyo.Anata); case Ninsyo.Anata: return(Ninsyo.Watasi); default: return(tb); } }
/// <summary> /// 先後。 /// </summary> /// <param name="tb"></param> /// <returns></returns> public static string Setumei_Nagame(Ninsyo tb) { switch (tb) { case Ninsyo.Watasi: return("手番"); case Ninsyo.Anata: return("相手番"); default: return("×"); } }
public static string ToMojiretu(Ninsyo tb) { return(Conv_Ninsyo.m_toMojiretu_[(int)tb]); }
public static bool IsOk(Ninsyo tb) { return(Ninsyo.Watasi <= tb && tb <= Ninsyo.Anata); }