Example #1
0
        public void Allow_You_To_Take_One_Object_From_a_Pile()
        {
            //arrange
            var  game         = new NimGame(GameDifficulty.Easy);
            var  ids          = game.GetPileIDs();
            var  amountTaking = -10;
            bool result;

            //act
            result = game.TakeFromPile(ids[0], amountTaking);

            //assert
            Assert.IsFalse(result);
        }
Example #2
0
        public void Not_Allow_You_To_Take_More_Objects_Then_Present_In_a_Pile()
        {
            //arrange
            var  game         = new NimGame(GameDifficulty.Easy);
            var  ids          = game.GetPileIDs();
            var  amountTaking = game.GetPileSize(ids[0]) + 1;
            bool result;

            //act
            result = game.TakeFromPile(ids[0], amountTaking);

            //assert
            Assert.IsFalse(result);
        }
Example #3
0
        public void Allow_You_To_Take_The_Same_Number_Of_Objects_Present_In_a_Pile()
        {
            //arrange
            var  game         = new NimGame(GameDifficulty.Easy);
            var  ids          = game.GetPileIDs();
            var  amountTaking = game.GetPileSize(ids[0]);
            bool result;

            //act
            result = game.TakeFromPile(ids[0], amountTaking);

            //assert
            Assert.IsTrue(result);
        }
Example #4
0
        public void Reset_To_Original_State_After_ResetGame_Is_Called()
        {
            //arrange
            var game                  = new NimGame(GameDifficulty.Easy);
            var ids                   = game.GetPileIDs();
            var amountTaking          = game.GetPileSize(ids[0]);
            var expectedConfiguration = new [] { 3, 3 };

            //act

            game.TakeFromPile(ids[0], amountTaking);
            game.ResetGame();

            //assert
            for (int i = 0; i < expectedConfiguration.Length; i++)
            {
                Assert.AreEqual(expectedConfiguration[i], game.GetPileSize(ids[i]));
            }
        }
Example #5
0
        public void Fire_Game_Over_When_All_Piles_Are_Empty()
        {
            //arrange
            var  game       = new NimGame(GameDifficulty.Hard);
            bool gameIsOver = false;

            game.GameOver += (s, e) => gameIsOver = true;

            //act
            foreach (var pileID in game.GetPileIDs())
            {
                game.TakeFromPile(pileID, game.GetPileSize(pileID));
            }

            //assert
            if (!gameIsOver)
            {
                Assert.Fail();
            }
        }