public static void EndMyClientsBind() { GM.ENDMODZ(); VSAT.ENDMODZ(); Speed.ENDMODZ(); NightVision.ENDMODZ(); RandomWeapon.ENDMODZ(); RandomCamo.ENDMODZ(); }
private void Awake() { // There should be only one NighVision script in the hub level, and it's applied to the main camera. nightVision = Camera.main.GetComponent <NightVision>(); // The main camera also has a glitch effect script. glitchEffect = Camera.main.GetComponent <GlitchEffect>(); if (zoneType == ZoneType.Switch) { connectedPowerable = GetComponentInParent <PowerableObject>(); } }
private static void NightVision() { if (Main.LocalPlayer == null || Main.MainCamera == null) { return; } if (Settings.NightVison) { NV = Main.MainCamera.GetComponent <NightVision>(); NV.DiffuseIntensity = 0f; NV.TextureMask.Color = new Color(0f, 0f, 0f, 0f); NV.TextureMask.Stretch = false; NV.TextureMask.Size = 0f; NV.Intensity = 0f; NV.NoiseIntensity = 0f; NV.StartSwitch(true); NV.enabled = true; return; } Main.MainCamera.GetComponent <NightVision>().StartSwitch(false); Main.MainCamera.GetComponent <NightVision>().enabled = true; }
private static Effect GetEffect(EffectType prim) { Effect eff = null; switch (prim) { case EffectType.Speed: eff = new Speed(); break; case EffectType.Slowness: eff = new Slowness(); break; case EffectType.Haste: eff = new Haste(); break; case EffectType.MiningFatigue: eff = new MiningFatigue(); break; case EffectType.Strength: eff = new Strength(); break; case EffectType.InstantHealth: eff = new InstantHealth(); break; case EffectType.InstantDamage: eff = new InstantDamage(); break; case EffectType.JumpBoost: eff = new JumpBoost(); break; case EffectType.Nausea: eff = new Nausea(); break; case EffectType.Regeneration: eff = new Regeneration(); break; case EffectType.Resistance: eff = new Resistance(); break; case EffectType.FireResistance: eff = new FireResistance(); break; case EffectType.WaterBreathing: eff = new WaterBreathing(); break; case EffectType.Invisibility: eff = new Invisibility(); break; case EffectType.Blindness: eff = new Blindness(); break; case EffectType.NightVision: eff = new NightVision(); break; case EffectType.Hunger: eff = new Hunger(); break; case EffectType.Weakness: eff = new Weakness(); break; case EffectType.Poison: eff = new Poison(); break; case EffectType.Wither: eff = new Wither(); break; case EffectType.HealthBoost: eff = new HealthBoost(); break; case EffectType.Absorption: eff = new Absorption(); break; case EffectType.Saturation: eff = new Saturation(); break; } return(eff); }
public virtual void Consume(Player player) { Effect e = null; switch (Metadata) { case 5: e = new NightVision { Duration = 3600, Level = 0 }; break; case 6: e = new NightVision { Duration = 9600, Level = 0 }; break; case 7: e = new Invisibility { Duration = 3600, Level = 0 }; break; case 8: e = new Invisibility { Duration = 9600, Level = 0 }; break; case 9: e = new JumpBoost { Duration = 3600, Level = 0 }; break; case 10: e = new JumpBoost { Duration = 9600, Level = 0 }; break; case 11: e = new JumpBoost { Duration = 1800, Level = 1 }; break; case 12: e = new FireResistance { Duration = 3600, Level = 0 }; break; case 13: e = new FireResistance { Duration = 9600, Level = 0 }; break; case 14: e = new Speed { Duration = 3600, Level = 0 }; break; case 15: e = new Speed { Duration = 9600, Level = 0 }; break; case 16: e = new Speed { Duration = 1800, Level = 1 }; break; case 17: e = new Slowness { Duration = 3600, Level = 0 }; break; case 18: e = new Slowness { Duration = 4800, Level = 0 }; break; case 19: e = new WaterBreathing { Duration = 3600, Level = 0 }; break; case 20: e = new WaterBreathing { Duration = 9600, Level = 0 }; break; case 21: e = new InstantHealth { Duration = 0, Level = 0 }; break; case 22: e = new InstantHealth { Duration = 0, Level = 1 }; break; case 23: e = new InstantDamage { Duration = 0, Level = 0 }; break; case 24: e = new InstantDamage { Duration = 0, Level = 1 }; break; case 25: e = new Poison { Duration = 900, Level = 0 }; break; case 26: e = new Poison { Duration = 2400, Level = 0 }; break; case 27: e = new Poison { Duration = 440, Level = 1 }; break; case 28: e = new Regeneration { Duration = 900, Level = 0 }; break; case 29: e = new Regeneration { Duration = 2400, Level = 0 }; break; case 30: e = new Regeneration { Duration = 440, Level = 1 }; break; case 31: e = new Strength { Duration = 3600, Level = 0 }; break; case 32: e = new Strength { Duration = 9600, Level = 0 }; break; case 33: e = new Strength { Duration = 1800, Level = 1 }; break; case 34: e = new Weakness { Duration = 1800, Level = 0 }; break; case 35: e = new Weakness { Duration = 4800, Level = 0 }; break; } if (e != null) { player.SetEffect(e); } }
public void Effect(Player player, string effect, int level, int duration) { if ("clear".Equals(effect, StringComparison.InvariantCultureIgnoreCase)) { player.Level.BroadcastMessage($"Removed all effects for {player.Username}.", MessageType.Raw); player.RemoveAllEffects(); return; } EffectType effectType; if (Enum.TryParse(effect, true, out effectType)) { Effect eff = null; switch (effectType) { case EffectType.Speed: eff = new Speed(); break; case EffectType.Slowness: eff = new Slowness(); break; case EffectType.Haste: eff = new Haste(); break; case EffectType.MiningFatigue: eff = new MiningFatigue(); break; case EffectType.Strength: eff = new Strength(); break; case EffectType.InstantHealth: eff = new InstantHealth(); break; case EffectType.InstantDamage: eff = new InstantDamage(); break; case EffectType.JumpBoost: eff = new JumpBoost(); break; case EffectType.Nausea: eff = new Nausea(); break; case EffectType.Regeneration: eff = new Regeneration(); break; case EffectType.Resistance: eff = new Resistance(); break; case EffectType.FireResistance: eff = new FireResistance(); break; case EffectType.WaterBreathing: eff = new WaterBreathing(); break; case EffectType.Invisibility: eff = new Invisibility(); break; case EffectType.Blindness: eff = new Blindness(); break; case EffectType.NightVision: eff = new NightVision(); break; case EffectType.Hunger: eff = new Hunger(); break; case EffectType.Weakness: eff = new Weakness(); break; case EffectType.Poison: eff = new Poison(); break; case EffectType.Wither: eff = new Wither(); break; case EffectType.HealthBoost: eff = new HealthBoost(); break; case EffectType.Absorption: eff = new Absorption(); break; case EffectType.Saturation: eff = new Saturation(); break; } if (eff != null) { eff.Level = level; eff.Duration = duration; eff.Particles = false; player.SetEffect(eff); player.Level.BroadcastMessage($"{player.Username} added effect {effectType} with strenght {level}", MessageType.Raw); } } }
public void Effect(Player player, string effect, int level = 1, int duration = 20) { EffectType effectType; if (Enum.TryParse(effect, true, out effectType)) { Effect eff = null; switch (effectType) { case EffectType.Speed: eff = new Speed(); break; case EffectType.Slowness: eff = new Slowness(); break; case EffectType.Haste: eff = new Haste(); break; case EffectType.MiningFatigue: eff = new MiningFatigue(); break; case EffectType.Strenght: eff = new Strength(); break; case EffectType.InstandHealth: eff = new InstandHealth(); break; case EffectType.InstantDamage: eff = new InstantDamage(); break; case EffectType.JumpBoost: eff = new JumpBoost(); break; case EffectType.Nausea: eff = new Nausea(); break; case EffectType.Regeneration: eff = new Regeneration(); break; case EffectType.Resistance: eff = new Resistance(); break; case EffectType.FireResistance: eff = new FireResistance(); break; case EffectType.WaterBreathing: eff = new WaterBreathing(); break; case EffectType.Invisibility: eff = new Invisibility(); break; case EffectType.Blindness: eff = new Blindness(); break; case EffectType.NightVision: eff = new NightVision(); break; case EffectType.Hunger: eff = new Hunger(); break; case EffectType.Weakness: eff = new Weakness(); break; case EffectType.Poison: eff = new Poison(); break; case EffectType.Wither: eff = new Wither(); break; case EffectType.HealthBoost: eff = new HealthBoost(); break; case EffectType.Absorption: eff = new Absorption(); break; case EffectType.Saturation: eff = new Saturation(); break; case EffectType.Glowing: eff = new Glowing(); break; case EffectType.Levitation: eff = new Levitation(); break; } if (eff != null) { eff.Level = level; eff.Duration = duration; eff.Particles = false; player.SetEffect(eff); player.Level.BroadcastMessage(string.Format("{0} added effect {1} with strenght {2}", player.Username, effectType, level), MessageType.Raw); } } }
public override void InitializePlayer(GameLevel gameLevel, SkyPlayer player) { if (!player.Effects.ContainsKey(EffectType.NightVision)) { NightVision nightVision = new NightVision { Duration = int.MaxValue, Level = 0, Particles = false }; player.SetEffect(nightVision); } if (!(player.Inventory.Slots[4] is ItemNavigationCompass)) { player.Inventory.SetInventorySlot(4, new ItemNavigationCompass()); //Wait until the compass has appeared to change held slots RunnableTask.RunTaskLater(() => { player.Inventory.SetHeldItemSlot(4); }, 500); } /*try * { * ISet<long> mapIds = MapUtil.GetLevelMapIds(gameLevel); * if (mapIds == null) * { * SkyUtil.log( * $"Attempted to respawn missing maps for {player.Username}, but no maps were registered for {gameLevel.GameId}"); * } * else * { * RunnableTask.RunTaskLater(() => * { * //Murder one as example * Block block = gameLevel.GetBlock(new BlockCoordinates(260, 77, 270)); * * var message = McpeUpdateBlock.CreateObject(); * message.blockId = block.Id; * message.coordinates = block.Coordinates; * message.blockMetaAndPriority = (byte)(0xb << 4 | (block.Metadata & 0xf)); * player.SendPackage(message); * * /*MapUtil.SpawnMapImage(@"C:\Users\Administrator\Desktop\dl\map-images\comingsoonmapimage.png", 1, 1, this, * new BlockCoordinates(249, 77, 268), MapUtil.MapDirection.West); * MapUtil.SpawnMapImage(@"C:\Users\Administrator\Desktop\dl\map-images\buildbattlemapimage.png", 1, 1, this, * new BlockCoordinates(252, 77, 270), MapUtil.MapDirection.West); * MapUtil.SpawnMapImage(@"C:\Users\Administrator\Desktop\dl\map-images\murdermapimage.png", 1, 1, this, * new BlockCoordinates(260, 77, 270), MapUtil.MapDirection.West); * MapUtil.SpawnMapImage(@"C:\Users\Administrator\Desktop\dl\map-images\comingsoonmapimage.png", 1, 1, this, * new BlockCoordinates(263, 77, 268), MapUtil.MapDirection.West);#1# * * /*foreach (long mapEntityId in mapIds) * { * if (gameLevel.GetEntity(mapEntityId) is MapEntity mapEntity) * { * player.SendPackage(((MapImageProvider)mapEntity.ImageProvider).Batch); * } * }#1# * }, 1000); * } * } * catch (Exception e) * { * Console.WriteLine(e); * }*/ }