public async Task CheckNickHandler(GameSession session, NickCheckReqMessage message) { var plr = session.Player; if (plr == null) { return; } var ascii = Config.Instance.Game.NickRestrictions.AsciiOnly; if (!await AuthService.IsNickAvailableAsync(message.Nickname)) { await plr.Session.SendAsync(new ServerResultAckMessage(ServerResult.NicknameUnavailable)); } if (!Namecheck.IsNameValid(message.Nickname, true) || ascii && message.Nickname.Any(c => c > 127) || !ascii && message.Nickname.Any(c => c > 255)) { await session.SendAsync(new NickCheckAckMessage(true)); return; } await session.SendAsync(new NickCheckAckMessage(false)); }
public async Task CheckNickHandler(GameSession session, NickCheckReqMessage message) { session.SendAsync(new ServerResultAckMessage(ServerResult.FailedToRequestTask)); //if (session.Player == null || !string.IsNullOrWhiteSpace(session.Player.Account.Nickname)) //{ // session.SendAsync(new NickCheckAckMessage(true)); // return; //} // //Logger.ForAccount(session) // .Information("Checking nickname {nickname}", message.Nickname); // //var available = await IsNickAvailableAsync(message.Nickname); //if (!available) // Logger.ForAccount(session) // .Information("Nickname not available: {nickname}", message.Nickname); // //session.SendAsync(new NickCheckAckMessage(!available)); }
public async Task CheckNickHandler(GameSession session, NickCheckReqMessage message) { if (session.Player == null || !string.IsNullOrWhiteSpace(session.Player.Account.Nickname)) { session.CloseAsync(); return; } Logger.ForAccount(session) .Information("Checking nickname {nickname}", message.Nickname); var available = await IsNickAvailableAsync(message.Nickname); if (!available) { Logger.ForAccount(session) .Information("Nickname not available: {nickname}", message.Nickname); } session.SendAsync(new NickCheckAckMessage(!available)); }
public void CheckNickHandler(GameSession session, NickCheckReqMessage message) { session.SendAsync(new ServerResultAckMessage(ServerResult.FailedToRequestTask)); }