// Property -------------------------------------------------------------------------
    // Control Function -----------------------------------------------------------------
    void ReimportTextures(string assetPath, bool bRecursively, TextureWrapMode wrapMode, FilterMode filterMode, int anisoLevel, int maxTextureSize, TextureImporterFormat textureFormat)
    {
        int nOutFindFile;

        NgAsset.ObjectNode[] objNodes = NgAsset.GetTexturePathList("Assets/" + assetPath, bRecursively, 0, out nOutFindFile);
        for (int n = 0; n < objNodes.Length; n++)
        {
            ReimportTexture(objNodes[n].m_AssetPath, wrapMode, filterMode, anisoLevel, maxTextureSize, textureFormat);
        }
    }