Example #1
0
        public void GameChanged()
        {
            if (MapDisplay.Game.CurrentPlayer == null)
            {
                BeginTurnButton.Show();
                NextTurnButton.Hide();
                BeginTurnButton.Text = "Begin " + MapDisplay.Game.NextPlayer.Faction.ToString() + "'s turn";
            }
            else
            {
                BeginTurnButton.Hide();
                NextTurnButton.Show();
            }

            MovePictureBox.BorderStyle           = BorderStyle.None;
            BuildPictureBox.BorderStyle          = BorderStyle.None;
            LoadPictureBox.BorderStyle           = BorderStyle.None;
            UnloadPictureBox.BorderStyle         = BorderStyle.None;
            RepairPictureBox.BorderStyle         = BorderStyle.None;
            LightArtilleryPictureBox.BorderStyle = BorderStyle.None;
            HeavyArtilleryPictureBox.BorderStyle = BorderStyle.None;
            TorpedoPictureBox.BorderStyle        = BorderStyle.None;
            DivePictureBox.BorderStyle           = BorderStyle.None;
            LoadTorpedoesPictureBox.BorderStyle  = BorderStyle.None;
            DepthChargePictureBox.BorderStyle    = BorderStyle.None;
            InstallBatteryPictureBox.BorderStyle = BorderStyle.None;
            CapturePictureBox.BorderStyle        = BorderStyle.None;
            MinePictureBox.BorderStyle           = BorderStyle.None;
            LoadMinesPictureBox.BorderStyle      = BorderStyle.None;
            SweepPictureBox.BorderStyle          = BorderStyle.None;
            SearchMinesPictureBox.BorderStyle    = BorderStyle.None;

            if (MapDisplay.Game.SelectedUnit != null)
            {
                DivePictureBox.Image = MapDisplay.Game.SelectedUnit.IsSubmerged ? Bitmaps.Get("Data\\Surface.png") : Bitmaps.Get("Data\\Dive.png");
            }

            switch (MapDisplay.CurrentOrder)
            {
            case null:
                break;

            case Order.Move:
                MovePictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.Build:
                BuildPictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.LightArtillery:
                LightArtilleryPictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.HeavyArtillery:
                HeavyArtilleryPictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.Repair:
                RepairPictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.Load:
                LoadPictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.Unload:
                UnloadPictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.Torpedo:
                TorpedoPictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.DiveOrSurface:
                DivePictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.LoadTorpedoes:
                LoadTorpedoesPictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.DepthCharge:
                DepthChargePictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.InstallBattery:
                InstallBatteryPictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.Capture:
                CapturePictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.Mine:
                MinePictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.LoadMines:
                LoadMinesPictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.Sweep:
                SweepPictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;

            case Order.SearchMines:
                SearchMinesPictureBox.BorderStyle = BorderStyle.Fixed3D;
                break;
            }

            if (MapDisplay.Game.CurrentPlayer != null)
            {
                FlagBox.Image          = Game.GetFactionFlag(MapDisplay.Game.CurrentPlayer.Faction);
                GreetingText.Text      = Game.GetFactionGreetings(MapDisplay.Game.CurrentPlayer.Faction);
                GreetingText.BackColor = Game.GetFactionColor(MapDisplay.Game.CurrentPlayer.Faction);
                NextTurnButton.Show();
                BeginTurnButton.Hide();
            }
            else
            {
                FlagBox.Image          = null;
                GreetingText.Text      = "Press the Begin Turn button.";
                GreetingText.BackColor = SystemColors.Control;
                NextTurnButton.Hide();
                BeginTurnButton.Show();
            }

            var selectedUnit = MapDisplay.Game.SelectedUnit;

            if (selectedUnit != null)
            {
                if (MapDisplay.Game.CurrentPlayer != null && MapDisplay.Game.CurrentPlayer.Faction != Faction.Neutral)
                {
                    if (MapDisplay.Game.CurrentPlayer == selectedUnit.Player)
                    {
                        OrdersPanel.Show();
                    }
                    UnitPanel.Show();
                    InfoPanel.Show();
                }

                UnitPictureBox.SizeMode = PictureBoxSizeMode.Zoom;
                UnitPictureBox.Image    = MapDisplay.Game.SelectedUnit.Type.LargeBitmap;
                UnitTextBox.Text        = selectedUnit.Name;
                UnitTextBox.Text       += " : " + selectedUnit.Type.Name;
                UnitTextBox.Text       += Environment.NewLine + "Integrity: " + Math.Round(selectedUnit.Health * 100).ToString() + "%";
                if (selectedUnit.Type.Capacity >= 1)
                {
                    UnitTextBox.Text += Environment.NewLine + "Cargo: " + selectedUnit.Cargo + "/" + selectedUnit.Type.Capacity;
                }
                if (selectedUnit.TurnsUntilCompletion > 0)
                {
                    UnitTextBox.Text += Environment.NewLine + "Turns until completion: " + selectedUnit.TurnsUntilCompletion;
                }
                if (selectedUnit.Type == UnitType.Submarine && selectedUnit.IsSubmerged)
                {
                    UnitTextBox.Text += Environment.NewLine + "Oxygen left: " + ((Submarine)selectedUnit).OxygenLeft.ToString();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.Torpedo))
                {
                    UnitTextBox.Text += Environment.NewLine + "Torpedo salvoes left: " + selectedUnit.Torpedoes;
                }
                if (selectedUnit.Type.Abilities.Contains(Order.Mine))
                {
                    UnitTextBox.Text += Environment.NewLine + "Mine placements left: " + selectedUnit.Mines;
                }
                if (selectedUnit.Type.Abilities.Contains(Order.Move))
                {
                    UnitTextBox.Text += Environment.NewLine + "Moves Left: " + selectedUnit.MovesLeft.ToString("0.0");
                }
                if (selectedUnit.Type.Abilities.Contains(Order.LightArtillery))
                {
                    UnitTextBox.Text += Environment.NewLine + "Light Artillery " + "Power: " + selectedUnit.Type.LightPower + ", Range: " + selectedUnit.Type.LightRange;
                }
                if (selectedUnit.Type.Abilities.Contains(Order.HeavyArtillery))
                {
                    UnitTextBox.Text += Environment.NewLine + "Heavy Artillery " + "Power: " + selectedUnit.Type.HeavyPower + ", Range: " + selectedUnit.Type.HeavyRange;
                }
                if (!float.IsPositiveInfinity(selectedUnit.Type.Armour))
                {
                    UnitTextBox.Text += Environment.NewLine + "Armour: " + selectedUnit.Type.Armour;
                }

                if (selectedUnit.Type.Abilities.Contains(Order.Move))
                {
                    MoveBox.Show();
                }
                else
                {
                    MoveBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.LightArtillery))
                {
                    LightArtilleryBox.Show();
                }
                else
                {
                    LightArtilleryBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.HeavyArtillery))
                {
                    HeavyArtilleryBox.Show();
                }
                else
                {
                    HeavyArtilleryBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.Repair))
                {
                    RepairBox.Show();
                }
                else
                {
                    RepairBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.Build))
                {
                    BuildBox.Show();
                }
                else
                {
                    BuildBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.Load))
                {
                    LoadBox.Show();
                }
                else
                {
                    LoadBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.Unload))
                {
                    UnloadBox.Show();
                }
                else
                {
                    UnloadBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.Torpedo))
                {
                    TorpedoBox.Show();
                }
                else
                {
                    TorpedoBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.DiveOrSurface))
                {
                    DiveBox.Show();
                    DiveButton.Text = selectedUnit.IsSubmerged ? "Surface" : "Dive";
                }
                else
                {
                    DiveBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.LoadTorpedoes))
                {
                    LoadTorpedoesBox.Show();
                }
                else
                {
                    LoadTorpedoesBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.DepthCharge))
                {
                    DepthChargeBox.Show();
                }
                else
                {
                    DepthChargeBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.InstallBattery))
                {
                    InstallBatteryBox.Show();
                }
                else
                {
                    InstallBatteryBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.Capture))
                {
                    CaptureBox.Show();
                }
                else
                {
                    CaptureBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.Mine))
                {
                    MineBox.Show();
                }
                else
                {
                    MineBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.LoadMines))
                {
                    LoadMinesBox.Show();
                }
                else
                {
                    LoadMinesBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.Sweep))
                {
                    SweepBox.Show();
                }
                else
                {
                    SweepBox.Hide();
                }
                if (selectedUnit.Type.Abilities.Contains(Order.SearchMines))
                {
                    SearchMinesBox.Show();
                }
                else
                {
                    SearchMinesBox.Hide();
                }

                MoveBox.Enabled           = selectedUnit.MovesLeft >= 1;
                LightArtilleryBox.Enabled = selectedUnit.LightShotsLeft >= 1 && !selectedUnit.IsSubmerged;
                HeavyArtilleryBox.Enabled = selectedUnit.HeavyShotsLeft >= 1 && !selectedUnit.IsSubmerged;
                BuildBox.Enabled          = !selectedUnit.IsSubmerged;
                RepairBox.Enabled         = selectedUnit.RepairsLeft >= 1 && !selectedUnit.IsSubmerged;
                LoadBox.Enabled           = selectedUnit.LoadsLeft >= 1 && !selectedUnit.IsSubmerged;
                UnloadBox.Enabled         = selectedUnit.LoadsLeft >= 1 && !selectedUnit.IsSubmerged;
                TorpedoBox.Enabled        = selectedUnit.TorpedoesLeft >= 1 && selectedUnit.Torpedoes >= 1;
                DiveBox.Enabled           = selectedUnit.DivesLeft >= 1;
                LoadTorpedoesBox.Enabled  = selectedUnit.Torpedoes < selectedUnit.Type.MaxTorpedoes;
                DepthChargeBox.Enabled    = selectedUnit.DepthChargesLeft >= 1;
                InstallBatteryBox.Enabled = selectedUnit.InstallsLeft >= 1;
                CaptureBox.Enabled        = selectedUnit.CapturesLeft >= 1;
                MineBox.Enabled           = selectedUnit.MinesLeft >= 1 && selectedUnit.Mines >= 1;
                LoadMinesBox.Enabled      = selectedUnit.Mines < selectedUnit.Type.MaxMines;
                SweepBox.Enabled          = selectedUnit.SweepsLeft >= 1;
                SearchMinesBox.Enabled    = selectedUnit.MineSearchesLeft >= 1;

                if (MapDisplay.CurrentOrder == Order.Move && selectedUnit.MovesLeft < 1)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.LightArtillery && selectedUnit.LightShotsLeft < 1)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.HeavyArtillery && selectedUnit.HeavyShotsLeft < 1)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.Repair && selectedUnit.RepairsLeft < 1)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.Load && selectedUnit.LoadsLeft < 1)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.Unload && selectedUnit.LoadsLeft < 1)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.Torpedo && selectedUnit.TorpedoesLeft < 1)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.LoadTorpedoes && selectedUnit.Torpedoes >= selectedUnit.Type.MaxTorpedoes)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.DepthCharge && selectedUnit.DepthChargesLeft < 1)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.InstallBattery && selectedUnit.InstallsLeft < 1)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.Capture && selectedUnit.CapturesLeft < 1)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.Mine && selectedUnit.MinesLeft < 1)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.LoadMines && selectedUnit.Mines >= selectedUnit.Type.MaxMines)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.Sweep && selectedUnit.SweepsLeft < 1)
                {
                    MapDisplay.CurrentOrder = null;
                }
                if (MapDisplay.CurrentOrder == Order.SearchMines && selectedUnit.MineSearchesLeft < 1)
                {
                    MapDisplay.CurrentOrder = null;
                }

                HealthBar.Value = (int)(selectedUnit.Health * 100);
            }
            else
            {
                UnitPanel.Hide();
                OrdersPanel.Hide();
                InfoPanel.Hide();
            }
            Invalidate();
        }