Example #1
0
    public void Changepoint(int amount)
    {
        points = points + amount;

        string s1;

        s1 = (points).ToString();
        selectedName1.text = s1;
        Next4 A = GetComponent <Next4>();

        A.Point(points);
    }
Example #2
0
	public void OnMouseClick()
	{ 
		info.text = "Constitution : Increases Increase Magic Defense/Resistance";
		Changer rb = GetComponent<Changer>();
		int a = rb.points;
		if (a>0)
		{i = i+1;
		rb.Changepoint(-1);
		Debug.Log(a);
		string s;
		s = (i).ToString();
		selectedName.text = s;
		Next4 SD = GetComponent<Next4>();
		SD.Constitution(i);}
	}
 public void Red()
 {
     info.text = "Strength : Increases Physical Attack";
     if (i > 8)
     {
         i = i - 1;
         Changer rb = GetComponent <Changer>();
         int     a  = rb.points;
         rb.Changepoint(+1);
         Debug.Log(a);
         string s;
         s = (i).ToString();
         selectedName.text = s;
         Next4 SD = GetComponent <Next4>();
         SD.Strength(i);
     }
 }
Example #4
0
 public void Red()
 {
     info.text = "Vitality : Increases Physical Defence/Resistance";
     if (i > 8)
     {
         i = i - 1;
         Changer rb = GetComponent <Changer>();
         int     a  = rb.points;
         rb.Changepoint(+1);
         Debug.Log(a);
         string s;
         s = (i).ToString();
         selectedName.text = s;
         Next4 SD = GetComponent <Next4>();
         SD.Vitality(i);
     }
 }
 public void Red()
 {
     info.text = "Endurance : Increases HP And Stamina";
     if (i > 8)
     {
         i = i - 1;
         Changer rb = GetComponent <Changer>();
         int     a  = rb.points;
         rb.Changepoint(+1);
         Debug.Log(a);
         string s;
         s = (i).ToString();
         selectedName.text = s;
         Next4 SD = GetComponent <Next4>();
         SD.Endurance(i);
     }
 }
Example #6
0
 public void Red()
 {
     info.text = "Dexternity : Increases Agility";
     if (i > 8)
     {
         i = i - 1;
         Changer rb = GetComponent <Changer>();
         int     a  = rb.points;
         rb.Changepoint(+1);
         Debug.Log(a);
         string s;
         s = (i).ToString();
         selectedName.text = s;
         Next4 SD = GetComponent <Next4>();
         SD.Dexternity(i);
     }
 }
 public void Red()
 {
     info.text = "Intelligence : Increases Magic Attack and Mana";
     if (i > 8)
     {
         i = i - 1;
         Changer rb = GetComponent <Changer>();
         int     a  = rb.points;
         rb.Changepoint(+1);
         Debug.Log(a);
         string s;
         s = (i).ToString();
         selectedName.text = s;
         Next4 SD = GetComponent <Next4>();
         SD.Intelligence(i);
     }
 }
    public void OnMouseClick()
    {
        info.text = "Strength : Increases Physical Attack";
        Changer rb = GetComponent <Changer>();
        int     a  = rb.points;

        if (a > 0)
        {
            i = i + 1;
            rb.Changepoint(-1);
            Debug.Log(a);
            string s;
            s = (i).ToString();
            selectedName.text = s;
            Next4 SD = GetComponent <Next4>();
            SD.Strength(i);
        }
    }