Example #1
0
    // Use this for initialization
    void Start()
    {
        level2Story                    = this.GetComponent("Level2StoryScript") as Level2StoryScript;
        newtonLevel2Controller         = GameObject.Find("Newton").GetComponent("NewtonLevel2Controller") as NewtonLevel2Controller;
        newtonLevel2Controller.enabled = false;
        gameController                 = GameObject.Find("Controller").GetComponent("GameController") as GameController;
        consoleController              = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController;
        student             = GameObject.FindWithTag("Player").GetComponent("StudentModel") as StudentModel;
        cageController      = GameObject.Find("CageBase").GetComponent("CageController") as CageController;
        l2ProblemController = this.GetComponent("L2ProblemController") as L2ProblemController;

        cageController.CrashEvent += cageCrashListener;
    }
 // Use this for initialization
 void Start()
 {
     newtonLevel1Controller = GameObject.Find("Newton").GetComponent("NewtonLevel2Controller") as NewtonLevel2Controller;
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     newtonLevel1Controller = GameObject.Find("Newton").GetComponent("NewtonLevel2Controller") as NewtonLevel2Controller;
 }
    // Use this for initialization
    void Start()
    {
        level2Story = this.GetComponent("Level2StoryScript") as Level2StoryScript;
        newtonLevel2Controller = GameObject.Find("Newton").GetComponent("NewtonLevel2Controller") as NewtonLevel2Controller;
        newtonLevel2Controller.enabled = false;
        gameController = GameObject.Find("Controller").GetComponent("GameController") as GameController;
        consoleController = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController;
        student = GameObject.FindWithTag("Player").GetComponent("StudentModel") as StudentModel;
        cageController = GameObject.Find("CageBase").GetComponent("CageController") as CageController;
        l2ProblemController = this.GetComponent("L2ProblemController") as L2ProblemController;

        cageController.CrashEvent += cageCrashListener;
    }