// Use this for initialization
    void Start()
    {
        myRoadFollower = this.GetComponent <NewRoadFollower> ();
        rb             = this.GetComponent <Rigidbody2D> ();
        carContainer   = boot.GetComponent <Container> ();
        maxHealth      = carHealth;

        originalMass           = rb.mass;
        originalDrag           = rb.drag;
        originalAngularDrag    = rb.angularVelocity;
        enterIcon              = driversDoor.AddComponent <SpriteRenderer> ();
        enterIcon.sortingOrder = 99;
        if (playerCar == true)
        {
            enterIcon.sprite = CommonObjectsStore.me.keyIcon;
        }
        else
        {
            enterIcon.sprite = CommonObjectsStore.me.hotwireIcon;
        }
        enterIcon.enabled = false;
    }
Example #2
0
 // Use this for initialization
 void Start()
 {
     myRF       = this.GetComponent <NewRoadFollower> ();
     myPCC      = this.GetComponent <PlayerCarController> ();
     spawnTimer = Random.Range(5.0f, 10.0f);
 }