/// <summary>
 /// Initializes a new instance of the <see cref="ChangeGameStatePacket"/> class.
 /// </summary>
 /// <param name="GameState">State of the game.</param>
 /// <param name="Creative">if set to <c>true</c> [creative].</param>
 /// <remarks></remarks>
 public ChangeGameStatePacket(NewOrInvalidState GameState, bool Creative)
 {
     this.GameState = GameState;
     this.Creative = Creative;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="ChangeGameStatePacket"/> class.
 /// </summary>
 /// <param name="GameState">State of the game.</param>
 /// <remarks></remarks>
 public ChangeGameStatePacket(NewOrInvalidState GameState)
 {
     this.GameState = GameState;
 }