/// <summary> /// Initializes a new instance of the <see cref="ChangeGameStatePacket"/> class. /// </summary> /// <param name="GameState">State of the game.</param> /// <param name="Creative">if set to <c>true</c> [creative].</param> /// <remarks></remarks> public ChangeGameStatePacket(NewOrInvalidState GameState, bool Creative) { this.GameState = GameState; this.Creative = Creative; }
/// <summary> /// Initializes a new instance of the <see cref="ChangeGameStatePacket"/> class. /// </summary> /// <param name="GameState">State of the game.</param> /// <remarks></remarks> public ChangeGameStatePacket(NewOrInvalidState GameState) { this.GameState = GameState; }