Example #1
0
    public void ResolveNewObject(NewObjectPacket packet)
    {
        if (!objectDict.ContainsKey(packet.movableId))
        {
            GameObject gameObject = null;

            switch (packet.category)
            {
            case Category.Player:
                gameObject = Instantiate(player);
                gameObject.transform.SetParent(map.transform);
                break;

            case Category.Enemy:
                gameObject = Instantiate(enemy);
                gameObject.transform.SetParent(map.transform);
                break;
            }

            if (gameObject != null)
            {
                MObject mObject = gameObject.GetComponent <MObject> ();
                mObject.name = "object_" + packet.movableId;
                mObject.SetUp(packet);

                objectDict.Add(packet.movableId, mObject);
            }
        }
    }
Example #2
0
    public void SetUp(NewObjectPacket packet)
    {
        category = packet.category;
        id       = packet.movableId;
        pos      = new Vector3(packet.x, 0.0f, packet.y);

        if (category == Category.Player)
        {
            animator = GetComponent <Animator> ();
        }

        status = Status.Stop;

        if (category == Category.Player)
        {
            hp = Constants.PLAYER_HP;
        }
        else
        {
            hp = Constants.ENEMY_HP;
        }
        cooltime = 0.0f;

        if (category == Category.Player)
        {
            transform.localPosition = (pos + new Vector3(0.5f, 0.0f, 0.5f));
        }
        else
        {
            transform.localPosition = (pos + new Vector3(0.5f, 0.5f, 0.5f));
        }
    }
Example #3
0
 public void NewObject(NewObjectPacket packet)
 {
     if (IsRequestMapSent)
     {
         newObjectQueue.Enqueue(packet);
     }
     else
     {
         ResolveNewObject(packet);
     }
 }